Champion Spotlight: Spider-Man (Stealth Suit)



About Spider-Man (Stealth Suit):
Peter Parker is on a Midtown High summer trip to Europe, and he had hoped to leave Super Heroics behind for a few weeks, not to mention the classic Red-and-Blue suit Tony Stark made for him. When Spidey is recruited by Nick Fury to investigate a series of Elemental Creature attacks throughout Europe, he is given his own tactical Stealth Suit, made for him by the very same agent who outfits Nick Fury, Maria Hill, and the rest of their team.

Spider-Man (Stealth Suit)’s Mechanics:
  • Ending combos in a Light attack or utilizing Special 2 allows Spider-Man to throw unique Debuffs on his opponent while dishing out damage. Depending on the Web Cartridge players bring into a fight using the Pre-Fight Ability will allow Spider-Man to shut down powerful defensive Abilities such as Unstoppable and Evade, stop Defensive Power Gain, or increase Critical Damage. Since Web Cartridges are limited, you’ll want to strike fast and end the fight quickly, or you’ll need to use Special Attack 3 to reload.

BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 12163
Attack: 1294
MAX PI:
WITHOUT SIGNATURE: 3862

WITH SIGNATURE (99): 4852
* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 24387
ATTACK: 2595
MAX PI:
WITHOUT SIGNATURE: 7759

WITH SIGNATURE (200): 10640

Character Class: Skill
Basic Abilities: Pre-Fight Ability, Evade, Enervate, Slow, Vulnerability, Precision

Abilities:
STRENGTHS
  • Utility
  • Spider-Man is able to bring one of three unique abilities into a fight. Access to a Slow Debuff shuts down opponents who Evade or become Unstoppable. The Enervate Debuff stops the enemy from gaining Power when struck and the Vulnerability Debuff can be used as a significant damage boost.

  • Evade
  • Using his Spider-Sense, Spider-Man has a high chance to Evade incoming Basic Attacks. This ability goes on cooldown but can be reactivated using Special Attack 1 giving him a reliable way to avoid damage.
WEAKNESSES
  • True Strike / True Accuracy
  • Champions that can ignore Evade effects with True Strike and True Accuracy have an easier time dealing damage to Spider-Man. Likewise, effects such as Slow can also provide the same effect.

  • Purify
  • Opponents who can reliably Purify Debuffs will limit Spider-Man’s damage as a Spider-Man needs to replace the Debuffs on his Opponent in order to boost his damage output

Passive:
  • Spider-Man gains +1333.33 Critical Rating versus Sinister Six and Symbiote champions.
  • When a Web Cartridge Debuff is replaced, gain a Fury Passive increasing Attack Rating by 1941 for 25 seconds.
  • Spider-Man uses his web-shooters at point-blank range for some of his Basic Attacks. These Hits do not make contact.
Developer notes: Replacing a Debuff occurs when a Debuff is inflicted while the same Debuff is already active on the opponent. Be sure to inflict a Web Cartridge Debuff a moment before your last one expires to replace it and gain a Fury Passive. Choose the right moment to replace the Debuff to maximize Debuff and Fury up-time.

Spider-Sense:
  • Spider-Man begins the fight with a Spider-Sense Charge granting him a Passive 70% chance to Evade incoming Basic Attacks when not Blocking.
  • When Spider-Man Evades an attack, Spider-Sense goes on cooldown for 25 seconds.
  • Dodging or Evading incoming hits pauses Fury and Precision Passives for 3.50 seconds.
Developer notes: This ability provides a great deal of offensive power when the Evade is never triggered and attacks are dodged instead. If an attack is dodged or Evaded, any Active Fury or Precision passives are paused which can increase your overall damage output.


S.H.I.E.L.D. Web-Shooters - Pre-Fight Ability:
  • Spider-Man has 1 Persistent Charge which can be consumed before the fight to load either a Tranquilizer, Web-Foam, or Flash Bang Cartridge into his web-shooters. Only 1 type of Cartridge may be loaded.
  • Spider-Man starts the fight with 5 Charges of his loaded Web Cartridge.
  • If no Cartridge type is loaded, Spider-Man brings in Flash Bang Web Cartridges by default.
  • Spider-Man expends Web Cartridge Charges inflicting Web Cartridge Debuffs when striking with Light Attack 4 or Special Attack 2.
  • At the start of the fight, gain back 1 Persistent Charge if it was spent.
Developer’s Note: The first Pre-Fight Ability debuted with Human Torch, and we hope to expand on this new mechanic with Stealth Suit Spider-Man. Instead of this ability acting as an on/off switch for the Human Torch’s Flame On! Ability, Spider-Man’s Pre-Fight Ability is split into 3 different Web Cartridge Debuffs the player can choose to enter a fight with. For Spider-Man, the Pre-Fight Ability gives him three possible debuffs to inflict on his Opponent: Slow, Enervate, or Vulnerability. Slow counters Evade and Unstoppable, Enervate shuts down opponents gaining power when struck, and Vulnerability increases damage output.


S.H.I.E.L.D. Web Cartridge Debuffs:
  • Tranquilizer - 100% chance to inflict Enervate preventing the Opponent from gaining Power when struck for 3.75 seconds.
  • Web-Foam - 100% chance to inflict a Slow Debuff, reducing the Ability Accuracy of Unstoppable and Evade effects by 100% for 12 seconds. Opponents with a natural Class Advantage cannot be Slowed. Additionally, while the opponent is Slowed Spider-Man cannot Miss.
  • Flash Bang - 100% chance to inflict a Vulnerability Debuff. When attacking a Vulnerable opponent, increase Critical Damage Rating by 1125 and decrease their Block Proficiency by 50% for 12 seconds.
Developer notes: The Tranquilizer Web Cartridge is useful in situations versus opponents with potent Power Gain abilities that make it dangerous to attack them. Bring Web-Foam when facing champions that rely on Unstoppable or Evade to strike back. When either of the above are not needed, the Flash Bang Web Cartridge will significantly increase your damage output.


SPECIAL ATTACKS

Special 1 - Stealth with a Kick:
  • Re-activates Spider-Sense if it is on cooldown.
  • If Spider-Sense is not on cooldown, gain a Precision Passive increasing Critical Rating by 8000 for 20 seconds.
Developer notes: Time this ability after a Web Cartridge Debuff is replaced to gain a quick spike in damage output. Avoid getting hit to gain the Precision Passive and maximize Spider-Man’s damage output.

Special 2 - S.H.I.E.L.D. Web Slinger:
  • The last two hits of this attack each expend a Web Cartridge Charge to inflict a Web Cartridge Debuff. These Debuffs have 250% duration.
  • The duration increase lasts until a Web Cartridge Debuff expires. Debuffs that are replaced do not expire.
Developer notes: If a Web Cartridge Debuff is replaced using this attack, any subsequent replacements will be replaced at increased duration so it is possible to keep a Web Cartridge Debuff active for the majority of a fight.

Special 3 - Lights Out:
  • Gain back all spent Web Cartridge Charges.
Developer notes: This is the only way for Spider-Man to gain back his Cartridges once they have been spent. The key to playing Spider-Man correctly is managing when and where to spend your Web Cartridges so that you can reload them without having to wait to build to this attack.

Signature Ability - S.H.I.E.L.D. Enhanced Spider:
  • Increases the Potency of Fury Passives by 30%.
Developer notes: Spider-Man’s damage increases drastically when this sig is maxed out. Increasing the Potency of his Fury Passives also increases the damage done with critical hits when paired with the Flash Bang Web Cartridge and Special 1.

SYNERGY BONUSES
Bad for Business (2* and up): With Vulture
  • Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage.
  • Vulture: Start the fight with a Decoy Buff and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff.
  • Unique Synergy: Does not stack with duplicate synergies.

Spider-Men in Black (3* and up): With Spider-Man (Symbiote) and Spider-Man (Miles Morales)
  • Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks while the Opponent has a Vulnerability Debuff.
  • Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
  • Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
  • Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
  • Unique Synergy: Does not stack with duplicate synergies.

Stark Internship (4* and up): With Iron Man (Infinity War)
  • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
  • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
  • Unique Synergy: Does not stack with duplicate synergies.

Culture Shock (5* and up): With Electro
  • Spider-Man (Stealth Suit): Increases the potency of Fury, and Precision effects that trigger while Spider-Sense is active by 15%.
  • Electro: When one of Electro’s Stun abilities fail to trigger, he inflicts a Shock Debuff instead dealing 40% of Attack over 7 seconds.
  • Unique Synergy: Does not stack with duplicate synergies.

RECOMMENDED MASTERIES
Glass Cannon
  • Stealth Spider-Man hits his opponents hard right after expending his Web Cartridges. Adding in Glass Cannon will give him a welcome boost in damage while clever use of his Spider-Sense prevents him from taking damage.
Assassin
  • The added damage and Ability Accuracy reduction make Spider-Man deadly versus weakened bosses. Take Assassin in versus Bosses with low health pools to burst them down in a short amount of time.
Despair
  • If you want to add even more utility to Spider-Man, Despair is a great choice. His Special Attack 2 significantly increases the duration of his Web Cartridge Debuffs, to the point where the Opponent’s healing and Regeneration will almost be permanently reduced for the whole fight.
«1

Comments

  • DroidDoesDroidDoes Posts: 294
    Can you confirm he is being released first this month (July 11th) and NOT Mysterio? On the official Marvel website, when they did the announcement post for Far From Home content in all the various games, it shows Mysterio up first on the 11th, followed by Stealthy on the 25th
  • Yup, Spider-Man (Stealth Suit) will be sneaking his way into the Contest on July 11th! Apologies for any confusion.
  • DroidDoesDroidDoes Posts: 294

    Yup, Spider-Man (Stealth Suit) will be sneaking his way into the Contest on July 11th! Apologies for any confusion.

    Gotcha, thanks for the clarification KZ! 👍
  • bloodyCainbloodyCain Posts: 627 ★★★
    Where is the mentioning of some of his light attacks are non-contact attacks?
  • Of his Basic Attacks, his Light 1, Light 4, and the last two hits of his Heavy Attack utilize his web-shooters and so are non-contact attacks, similar to Yondu's Yaka Arrow or Iron Man (Infinity War)'s Repulsor Blasts.
  • BowTieJohnBowTieJohn Posts: 853 ★★
    I've enjoyed fighting this champion and will look forward when he does join my roster. :)
  • BowTieJohnBowTieJohn Posts: 853 ★★
    Forgot to mention in my post, I really have enjoyed both new characters' animations. Good job!
  • EvisceratorEviscerator Posts: 345 ★★
    Please change his name to Night Monkey
  • BigPoppaCBONEBigPoppaCBONE Posts: 860 ★★★
    edited July 7

    Please change his name to Night Monkey

    Should be the Night Monkey Arena.
  • Kobster84Kobster84 Posts: 2,898 ★★★★★

    Of his Basic Attacks, his Light 1, Light 4, and the last two hits of his Heavy Attack utilize his web-shooters and so are non-contact attacks, similar to Yondu's Yaka Arrow or Iron Man (Infinity War)'s Repulsor Blasts.

    I just have a suggestion can you give content creators a 5* version of the new champs instead of a 4&
  • BigPoppaCBONEBigPoppaCBONE Posts: 860 ★★★
    Kobster84 said:

    Of his Basic Attacks, his Light 1, Light 4, and the last two hits of his Heavy Attack utilize his web-shooters and so are non-contact attacks, similar to Yondu's Yaka Arrow or Iron Man (Infinity War)'s Repulsor Blasts.

    I just have a suggestion can you give content creators a 5* version of the new champs instead of a 4&
    I also would mind seeing an unduped 5 or 6 star rank 1 as that's the highest most will get to use for a while.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,093 ★★★★
    Kobster84 said:

    Of his Basic Attacks, his Light 1, Light 4, and the last two hits of his Heavy Attack utilize his web-shooters and so are non-contact attacks, similar to Yondu's Yaka Arrow or Iron Man (Infinity War)'s Repulsor Blasts.

    I just have a suggestion can you give content creators a 5* version of the new champs instead of a 4&
    They actually did but judging from Riches video it is dependant on where you are in the game.
  • Kobster84Kobster84 Posts: 2,898 ★★★★★
    @Kabam Zibiit I noticed you gave a 5* except at 3:45 and at sig 99 what’s the point of that pretty much the same stats and won’t see the full use of the sig ability
  • BigPoppaCBONEBigPoppaCBONE Posts: 860 ★★★
    Kobster84 said:

    @Kabam Zibiit I noticed you gave a 5* except at 3:45 and at sig 99 what’s the point of that pretty much the same stats and won’t see the full use of the sig ability

    Guessing to not affect prestige.

  • V1PER1987V1PER1987 Posts: 3,474 ★★★★★



    About Spider-Man (Stealth Suit):

    Stark Internship (4* and up): With Iron Man (Infinity War)
    • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
    • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
    • Unique Synergy: Does not stack with duplicate synergies.
    So if you have this synergy, would this prevent Mephisto’s aura from triggering?
  • DjkrdjjDjkrdjj Posts: 444 ★★
    V1PER1987 said:



    About Spider-Man (Stealth Suit):

    Stark Internship (4* and up): With Iron Man (Infinity War)
    • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
    • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
    • Unique Synergy: Does not stack with duplicate synergies.
    So if you have this synergy, would this prevent Mephisto’s aura from triggering?
    What about electros shock
  • V1PER1987V1PER1987 Posts: 3,474 ★★★★★
    Djkrdjj said:

    V1PER1987 said:



    About Spider-Man (Stealth Suit):

    Stark Internship (4* and up): With Iron Man (Infinity War)
    • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
    • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
    • Unique Synergy: Does not stack with duplicate synergies.
    So if you have this synergy, would this prevent Mephisto’s aura from triggering?
    What about electros shock
    I would assume not because Electro’s shock doesn’t work in the traditional sense. His static shock is different than shocks that Nebula or Storm trigger.
  • V1PER1987 said:



    About Spider-Man (Stealth Suit):

    Stark Internship (4* and up): With Iron Man (Infinity War)
    • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
    • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
    • Unique Synergy: Does not stack with duplicate synergies.
    So if you have this synergy, would this prevent Mephisto’s aura from triggering?
    That synergy wouldn't prevent Mephisto's Aura (or the Power gain that comes with it) from activating, but it would reduce the ability accuracy of the Incinerate damage that comes from the Aura by 100%. This would be similar to how Void interacts with Aura of Incineration, preventing him from taking damage, but not preventing the other benefits Mephisto gets from the Aura.
  • V1PER1987V1PER1987 Posts: 3,474 ★★★★★

    V1PER1987 said:



    About Spider-Man (Stealth Suit):

    Stark Internship (4* and up): With Iron Man (Infinity War)
    • Spider-Man (Stealth Suit): Slowed Opponents also have the Ability Accuracy of Shock and Incinerate effects reduced by 100%.
    • Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
    • Unique Synergy: Does not stack with duplicate synergies.
    So if you have this synergy, would this prevent Mephisto’s aura from triggering?
    That synergy wouldn't prevent Mephisto's Aura (or the Power gain that comes with it) from activating, but it would reduce the ability accuracy of the Incinerate damage that comes from the Aura by 100%. This would be similar to how Void interacts with Aura of Incineration, preventing him from taking damage, but not preventing the other benefits Mephisto gets from the Aura.
    Ok neat. That’s good to know thanks!
  • DjkrdjjDjkrdjj Posts: 444 ★★
    edited July 9




    Spider-Men in Black (3* and up): With Spider-Man (Symbiote) and Spider-Man (Miles Morales)
    • Spider-Man (Stealth Suit): +100% Evade Ability Accuracy against Unblockable attacks while the Opponent has a Vulnerability Debuff.
    • Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
    • Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
    • Spider-Man (Symbiote): Heavy Attack inflicts a Vulnerability Debuff for 9 second(s).
    • Unique Synergy: Does not stack with duplicate synergies.

    What are the stats of the vulnerability debuff on spidey symbiotic
    @Kabam Zibiit
  • unDefEAteD_0NEunDefEAteD_0NE Posts: 8

  • unDefEAteD_0NEunDefEAteD_0NE Posts: 8

  • unDefEAteD_0NEunDefEAteD_0NE Posts: 8

  • unDefEAteD_0NEunDefEAteD_0NE Posts: 8
    he looks like a footsoldier from tmnt
  • OrangeHero570OrangeHero570 Posts: 17
    edited July 10
    Lol
  • BeardedStarlordBeardedStarlord Posts: 32
    edited July 10
    Really Kabam, i need a 5* of him for the Electro synergy.. Smh.. I was actually gonna spend cause I have a 6* electro 😑😑
  • BigPoppaCBONEBigPoppaCBONE Posts: 860 ★★★
    edited July 13
    Can we move these back to the General Discussion forum? It's like a ghost town out here. Maybe move them here when the next champ's spotlight comes and just sticky a link post.

    Anyway, what does it mean in his L2 ability that replaced debuffs do not expire? I've tried it and the debuffs don't become permanent.
  • Anyway, what does it mean in his L2 ability that replaced debuffs do not expire? I've tried it and the debuffs don't become permanent.

    Apologies for the confusion, I can clear that up. His SP2 will apply Web Cartridge Debuffs that have an increased duration and this increased duration will only go away is the Web Cartridge Debuffs expire. The last sentence that you mentioned is to specify that replacing Debuffs does not count as them expiring and so if you replace those Web Cartridge Debuffs, the new ones will also have their duration increased by the same amount. We will be working on updating that text to make things more clear.
  • Ch1efsterCh1efster Posts: 461 ★★
    Anyone else that has had a 5* Stealthy for a bit and ranked have any decent input on him. I pulled a 5* from the fgmc this weekend and have been playing around at r1 (waiting for level up event). From videos, he seems decent, but another glass cannon.

    I have skill rank up gems for 2-3 and 3-4 and was initially saving for Aegon or Nick Fury but who knows when or if I ever pull them. I also have a t5b in overflow, but have around 28 days before that expires.

    Just curious if anyone else that has played around with him more than me thinks he is worthy for r4 or r5 (I may have better r5 options though)?
Sign In or Register to comment.