**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
@Kabam Porthos
Also love the champion challenges those are great provides a decent challenge and get some nice rewards
You'd rather play a buggy game than sit on your hands all day? Regardless of your age, there's plenty to do in LIFE. You're a kid, go outside and play. You're a teenager, do the same or hang out with your friends and research things online to learn more about different topics so you can socialize with the world and be able to apply that as adults. College? Same. Adult? Go meet someone or play with your kids or work around the house.
I think there comes a point when people should realize it's a game, nothing to do? Put it down and come back when there's something to do. Also, slow down. No one is forcing you to do things quick. The whole "Legends" excuse, is basically a trap to get you to spend your energy refills/units/money to finish things quick. You're fault that you're falling for that trap. Those are my two cents. Or three cents in this case, since it's three paragraphs lol
With that being said if a company focuses too much on end game it will cost them a whole lot of resources because they speed at which end game players go through content is absurd (coming from a typical end game content). We dont mind beatting our head against something until its dead, which is why bugs annoy us but will not stop us.
A "bug" can be anywhere, but only the people who work at that layer (and on the right thing in that layer) can address it. So at any moment in time, most of the developers are not working on a part of the game which contains any particular bug. So it is often said that most of the developers can't work on a particular bug, because those developers aren't a part of the team that would work on that bug. But not because there's a dedicated bug team.
QA is probably most associated with working on bugs, but even they aren't explicitly dedicated to bugs. A lot of testing isn't to find or fix bugs, but to test for things like balance or appearance or design fidelity (does it seem to generate the results the designer was hoping for).
In my experience once a game has been around long enough, and MCOC is basically crossing that line of about three to four years, the end game population tends to form two distinct populations. The first one thinks the end game should be more or less like the mid game where the game feeds them content to allow them to continue to progress at similar speeds as before. The second slows down to match the end game progress rate and starts inventing crazy challenges for them to split their time doing, in between smashing into the end game wall every time the developers push it out a bit.
There are two possibilities, and no others. One: the devs ignore the first group and the end game eventually fills with the second group, as the first group moves on. These games sometimes survive. Two: the devs try to cater to the first group. These games almost never survive, because this is impossible, and the only question is how much damage you do to the game before you realize it.
It isn't just about creating content fast enough. There's no way to be fast enough for the fastest players. But on top of that, even if you try all that content becomes meaningless without meaningful rewards, and those meaningful rewards have to come with meaningful in-game progress, and eventually you have players that are so far above the median player progress that you might as well be making two different games. And it doesn't take long before even the top players start fragmenting. Even if there are a couple hundred players all at the very top of the game, as you keep feeding them content eventually the top twenty will be vastly far ahead of the other eighty, and now you're making three different games.
It can take years for this to happen, but there's no bright line that tells you where to stop. More importantly, once you signal to the end game players that you're even willing to try, there is not bright line that will tell them to stop asking.
And what do u think that only middle tier players stand up for middle tier players? I could be endgame or beginner.
If I was talking or even paying attention to what I typed it would make so much more sense