**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Slow debuff not stopping unstoppable
CoachLed
Posts: 355 ★★
In AW, I fought a Jugg on node 3 with Spidergwen. I put several slow debuffs on him using my heavy attack but it didn’t keep him from going unstoppable from the node or after using a special. Anyone tell me why?
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You telling us to go away would be like Deadpool showing up midfight and telling us to go away.
And we'd ignore him like we're ignoring you.
Now talking about this particular node, there could be 3 types of fights: First, where the attacker has 0% ability reduction - The defender will have a 100% chance to trigger the unstoppable buff every 8 seconds(not a 175%) making the Boost buff node useless. Second, where the attacker may have an ability reduction between 1% to 99% - Assuming the attacker has a 50% ability reduction, the Buff toggle node has a 100% chance to trigger unstoppable now has its ability reduced to 50%(which means the ability will trigger 50 times out of 100) but Boost buff node gives an addition 75% ability to this, 75% of 50 = 37. Now the unstoppable will trigger 87 times out of 100 due to the additional ability so now the defender has an 87% chance to trigger an unstoppable buff. The third fight would be where the attacker has a 100% chance to stop Unstoppable Buff - the Buff toggle node has a 100% chance to trigger unstoppable for 8 seconds now has its ability reduced to 0%(0 out of 100), now even though Boost Buff gives an additional 75%, 75% of 0 is still 0, that means the defender has a 0% chance to trigger the unstoppable buff.
I hope I have cleared as to why I feel that this node has been bugged or it could be that Kabam has worded the node incorrect by keeping the values in percentage.
Just lost 15 minutes of my life typing this out lol.
You're going too literal with this here. All ability accuracy reductions and boosts are ADDITIVE, not multiplicative. This is something you seem to have missed. That's how it's always been, and how it always will be (until Kabam changes it for no reason).
You're whining that something that's ALWAYS been this way shouldn't be that way, and it's really annoying.