**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
They could remove the empty Tiles, but you'd end up with ludicrous Energy per move. EQ will always take a considerable amount of Energy. That's just how it works. Using Energy is part of earning the Rewards.
We have around 28-30 days to explore the entire EQ. Given that we gain 10 energy per hour, that’s 240 energy per day. Even if you miss out 3 hours cause you sleep 10 hours a day, it’s 220 approximately. Multiply that by 30, it’s 6600 energy for the entire month. This amount is more than enough to 100% Beginner through Uncollected, which I believe most don’t.
In addition, we get 10 free energy refills monthly from 3 day Alliance event quest, so that’s an additional 700 energy that we can use whenever we want to, or on side quests.
So yes, it’ll be ideal if we can complete one path per full energy, but in the overarching view, energy costs are still very much reasonable.
The only thing I think it’s not ok it’s that 1 path is over 70 energy. I remember they even said there shouldn’t be any path that exceeds the 70 energy limit. Sadly I couldn’t find the comment so...
If there needs to cost lesser energy per path, it would mean having more paths to keep total energy constant.
Tbh, Idm having the empty tiles. It’s pretty good when I need to clear energy fast in between logins.
Up until the last 2 months we had the same amount of paths with under 70 energy, didn’t we?
I’m pretty sure there are some paths that can be cleared under 70 energy. Just up those to 70 to compensate for the excess in the others.
I don’t need mind the empty tiles either actually.
No idea why people conveniently skipped this fact.
The way the game is now energy is only going ^