**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
You roll two six sided dice, what value would you expect on average? On average, you should expect to see a seven. But what do you see? Well, on average you'd sometimes see seven, but sometimes see twelve, sometimes see eight, etc. There's a mathematical formula that can calculate the distribution of results, how often you see two, how often you see three, etc. In the case of the evade situation above, you'd see zero evades 4.8% of the time, for example.
But here I should point out that something else having nothing to do with probability can affect what you see. Kabam has never described the mechanics of evade, but testing and investigation has shown that what the game calls "evade" is often a hidden "buff" that triggers actual evades. For example, players often see evading champs like Spiderman seemingly evade two hits in a row in rapid succession. In technical terms that might not be two evades triggering, that might be one evade "buff" triggering, and causing Spiderman to evade all normal attacks for a fraction of a second. If you count that as two evade triggers, it can seem like Spiderman is triggering evade more often than his stated probability.
When I fight a mesmerize node, every time, without exception, nearly all hits result in a stun. And nearly all people I've mentioned this to say the same thing. In real life you would not expect that to happen on 7%/instance odds.
So you're saying the math doesn't compound, that's fine. I'm saying that the math may be off in the programming though. Like maybe someone got the decimal wrong and multiplied by .7 instead of .07. Because 70% is way more inline with the actual real-life occurrences than 7%.
And since I know that Kabam will never copy and paste the actual line of code showing the math, this will never be resolved.
(I'm using mesmerize as my example because I really don't find that BW evades that often for me and I don't really hear people complain about her much. But 100% of everyone I have personally talked to about mesmerize complains. Yes, I know people are now going to say they don't have issues with it just to spite me!)
In practice, in the past when people have said "this always happens" what tends to happen is when asked to provide evidence of it happening first they back down a bit and say "it doesn't really happen all the time, just most of the time" and then "it happens more often than it should" and then "it doesn't happen often enough for me to be able to video it, but it still happens way too often." Which is damaging to the credibility of the assertion.
If anyone could show that all, or nearly all hits result in stun, with a large enough sample size, this would be evidence something might be bugged. Maybe the way the random roll was happening, or maybe something in the way mesmerize was implemented having nothing to do with the random roll. But I've never seen this and I haven't seen video evidence of it. I've only heard anecdotes and lots of other people nodding their heads. In the past, the complaint was that video evidence was hard to get without special software. But today, pretty much all supported platforms for MCOC directly support recording gameplay.
Even if this were inconvenient for you to do, there's thousands of players out there: this bug has managed to avoid basically everyone catching it on tape. The odds of that happening are lower than the odds of mesmerize actually doing it.
When I fight a mesmerize node, every time, without exception, nearly all hits result in a stun. And nearly all people I've mentioned this to say the same thing. In real life you would not expect that to happen on 7%/instance odds.
So you're saying the math doesn't compound, that's fine. I'm saying that the math may be off in the programming though. Like maybe someone got the decimal wrong and multiplied by .7 instead of .07. Because 70% is way more inline with the actual real-life occurrences than 7%.
And since I know that Kabam will never copy and paste the actual line of code showing the math, this will never be resolved. First, thank you for reasoning through all this calmly and logically without insults and attitude. That is rare on this forum.
Second, the post of mine that you are quoting isn't showing up for me. I was actually in the process of re-typing it when you replied to it. I've shift-F5-ed my browser several times now. Weird.
Third, I have not found a screen recorder for Android that works well yet. Every one I've tried causes an offset in input vs screen output, making it nearly impossible to fight. Do you know of a free one that works well?
Fourth, IOS screen recorder does work well and I would like to try to capture evidence later when I am on my iPad. Is there a mesmerize node that you can think of that is easy / cheap to get to that I can play on?
It makes sense as well when you think about a champ like Sparky evading a multistrike special attack. He doesn't have a 100% chance to evade those, but when he evades he generally evades all parts of the attack and the player sees multiple "evade" messages. But those multiple evades have to be part of the same evade, because he doesn't have an independent chance to evade each part of the attack separately. Somehow, the one trigger for "evade" causes Sparky to "mini-evade" every part of the special, and we players see those "mini-evades" as apparently individual evades.
If there's a closer/easier one, I can't think of it off the top of my head.