**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Yes it’s not right based off the way points are accumulated, but if you finished it 100% the opposition couldn’t, then you would think logically that’s a win?
It’s like doing a race, you complete the race, the other driver didn’t make it to the end, but because he did a couple drifts he won, even though he didn’t finish the whole race.
But apart from that, you lost mate, like others have said, it’s the points for all the different things.
At least you didn’t draw and both get a loss, wait until that day!
Once you look at the maps and the scoring, it is obvious that individual node exploration is just a small component of winning. But before you look at the maps and the scoring, there's no way to know in advance what the point of the wars is.
You’ll find no sympathy in here.
For this war, OP's alliance with a 5 second lead before penalties (boss kills and exploration), and their opponents missed a gate (standing defender), costing them another 50 seconds, so were 55 seconds behind.
However, OP's alliance touched 30 more gates than the opponent's alliance, costing them a minute in time penalties. That's more than they were leading by, and so the opponents win.
Boxer A and Boxer B 12 rounds. We all know a KO wins the match. But based on scoring even a boxer who has new. Knocked down can still win.
If a match between 2 boxers go to scoring the boxer with the best score wins.
Let’s break down what gets scored.
Judges ringside score each round on a 10 point system. If you get knocked down you lose a point, get knocked down twice lose 2.
Now even if one boxer is ahead going into the last round they could technically, and some have, lose the fight. How do judges give points? A couple of ways. Aggression, aka attack kills. Ring generalship, aka diversity. Defense, aka defenders getting more than 3 kills.
So even though you were ahead in one category, the other boxer aka your war opponent out boxed you in every other category.
Boxing matches could heavily favor one boxer going into r10-12 and the boxer behind in the scorecard could land that one punch that KO’s the other. Sort of like they beat more defenders in less deaths than you.
Team A - 50 dunks, 100 points, the crowd goes WILD.
Team B - 35 three pointers. Wins by 5. The crowd is silenced 🤔
In your analogy, the "style points" part actually directly affects the effective race time. It is closer to how wars are won because it doesn't matter who crosses the finish line first. What matters is total modified time, and only total modified time. Who cross first doesn't matter. Who passed through the gates the best doesn't matter. Who holds the best line doesn't matter. Final adjusted time matters, period.
Shouldn't the person that actually crosses the finish line first win, and all that other stuff is just tie breaker? No, because in the context of that kind of competition that would be nonsensical. It would mean that breaking the rules is a reasonable strategy if you cross the finish line first, because the penalties only matter if it is a tie, which it won't be if you just blow the gates.
In the same way, fully exploring the map in alliance war doesn't mean anything by itself, if you have to die a million times to do it. You have to balance exploring the map with not dying too much while doing it.
Like I said I am not opposed to the point system, but the way points have been setup is what I am not able to justify in my head. For example if exploring 100% should offer some additional points vs some one who did 99%. This ways the onsu is more towards completing the War. Attack bonus, Diversity should just be an add on, required when there is a tie in terms of exploration or boss kill. Those should not be the deciding factor.
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More over, the devs were originally trying to reduce the percentage of wars that fully explored the map by making the maps more difficult. They aren't specifically targeting that goal any more, but you can bet that if 100% completion came with a significant point bonus they would significantly ratchet up the map difficulty to make it unlikely alliances could gain that bonus consistently. Somehow I doubt if people are going to be cheering that.
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Boss kill is 20k points times your multiplier.
Exploration is capped at 100% and as you can see, yours (and I think everyones is) 24000 points.
Defender kills awards the least amount.
Diversity has a cap as well.
Attack bonus can award the most. Full attack bonus is 240 points IIRC. Theres a total of just over 37000 points you can get. Attack bonus is worth more because it has the most skill. Exploration doesn't take skill. If you can take down all the defenders but die 10 times to each, that's not skill, that's just wearing the defender down until they run out of health. But if you can 1 shot every defender, that takes more skill.
So your thinking is completely wrong. Exploration will never award more than attack bonus. Next time, try not to die as much.