**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Will Kabam give us an offer to choose which champ we want?
Lainua
Posts: 861 ★★★
I propose this deal. For one in every year you offer community a deal that allows players to buy exactly the champ and the rarity we want. You are doing Vision deal right? Twice a year. Now do the same but with broader choices. Give us a chance to buy exact champ we want.
You know with all the rarity gate, champ gate that you have introduced recently it’s more and more difficult to beat contents without specific champions. Without the blessing of RNG I cannot beat Sinister 6.2.2 for example. You must give us an opportunity to breakthrough.
Think about it Kabam. This comes from a hardcore player.
You know with all the rarity gate, champ gate that you have introduced recently it’s more and more difficult to beat contents without specific champions. Without the blessing of RNG I cannot beat Sinister 6.2.2 for example. You must give us an opportunity to breakthrough.
Think about it Kabam. This comes from a hardcore player.
2
Comments
The short answer is: it disengages players from the pursuit. The long answer requires a game design history lesson.
I'll try, although I don't generally have a lot of luck here. There's a champ you want more than any other. That's the champ you're going to choose. There's a champ I want more than any other. That's the champ I'm going to choose. So will everyone else. After this deal is released, everyone who takes the deal will now have the champ they most want. They will now be pursuing their second place champ. In other words, you've just dramatically reduced the level of "desire" to pursue champions for a large percentage of the playerbase.
That's why offering the same champ to everyone is not the same thing as offering every individual player's choice to everyone. It fundamentally alters the pursuit dynamics of the game. That's why crystals are random, even in games that don't sell them.
After this, I would have to resort to serious math and statistical dynamics. For example, why load balancers are sometimes randomized rather than use load measuring calculations.