**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
1. Duped abilities that made characters significantly stronger than others at pivotal points of the game. Star-Lord's duped ability broke the game because people who had him back in the day cleared more content than people who didn't
2. Continued dependence on RNG for reward systems and crystal openings. It was never good, but now it's ridiculous with the power creep in the game -- the difference between OG Captain Marvel and Captain Marvel Movie should make everyone laugh
Several months ago someone started a thread making the assertion that Kabam only cares about the free to play players and the whales, and everyone in between Kabam didn't care about at all. The Sigil is an in-between offer. Whales will buy it (since they can buy everything) but they won't benefit from it proportionately as much as mid-range spenders.
So of course when a high value mid-range offer comes out, and not only that but in a sense a repeating permanently available high value mid-range offer, Kabam is accused of being greedy, tone deaf, and shady.
I don't know what the devs would make of that, but I know what I would.
To avoid being all negative, here is what I'd like to see:
1) more inventory space available for a one time payment would be fair.
2) more affordable access (or opportunities to earn for free) to 5* awakening gems (uncollected) and 6* awakening gems (cavalier).
3) benefits for a paid service should include upgrade materials, not just more shards to gamble with
This is a business. It's primary goal is and should be to be profitable.
Won't make a difference to the whale divide, maybe you guys who think it will should watch the 150 5* opening video that was live on the weekend, not one new champ, I suspect he has every champ in the regular crystal, his goal which he achieved was to try and max sig cap marvel and Nick fury (which he did)
Definitely agree that the Increased inventory space is tasteless as we haven't seen an increase in this since pre 5* times and rankups materials and potion needs per champ revive have increased exponentially since then
Does it affect what I’m currently doing? No.
Should I be upset because someone who is willing to spend money gets more than me? No.
What’s the fuss? 🤦🏻♂️
It’s like seeing someone you know strike the lottery and expecting to get a share of it.
Let’s say they go to the extreme and make the Sigil cost as much as an Odin.
For that you get 1 quest energy per minute, 10 5* featured crystals for 11k 5* shards a piece, daily gold realms, 3x inventory limit increase, 4000 units.
Will it affect the difference between the whales and F2P?