**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If you think the difficulty is too high for you, the best person to judge that is you. I assign that opinion a lot of credibility. Does that mean the difficulty is too high for the game overall? I probably wouldn't extrapolate someone's opinion in that way that didn't have a lot of experience with high level difficulty in general. Only two kinds of people can have a really well-informed opinion of the state of high tier difficulty: someone with a lot of direct experience, and someone with an extremely well-developed design intuition. And the forums statistically speaking probably have more posters that are Publishers Clearing House contest winners than are expert game designers.
The difficulty hasn’t really worried me personally but unless the devs have intended the reward to be fun, interactive and challenging content more so then resources to help roster advancement I’m struggling to grasp their difficulty to reward ratio.
He does have to do a lot of efficient gameplay to "keep up" but honestly I think that kind of resource juggling is also something he wants from the game: forcing him to make consequential choices regarding his own game progress.
There's no such requirement in the end game. They can make content like LoL that they don't presume anyone necessarily can complete in any reasonable amount of time or with any reasonable expense when it is first released. Or things like the Maze that seem ridiculous to most players. Sometimes the end game content is hard but doable, and sometimes it just isn't doable by even most end game players and they are waiting for someone to climb far enough up the ladder to eventually bring it down, but it doesn't have to be today.
When someone says they did everything up to now and now they are stuck and that's wrong, that's an end game player that doesn't understand the end game.
I've seen it said many times that the biggest challenge college (American) football players face when they get drafted by the NFL is that by definition they've been among the best of the best of the best all their life in football, and almost all of them discover that for the first time in their life they are only average, because they are now surrounded by the best of the best of the best of the best. You have to be one of the best of the best in this game to reach the end game, but when you get there you may discover you're a below average end game player and you have to fight your way just to reach average. Many players of both games can't accept that.
Fact that the labs are busted and I can't literally fix linen a couple keystrokes the set it so that they reset every 24 hours it's unbelievable...
I used to spend on this game.
Like 50-100$ a month.
I've spent 15$ since last Christmas
And I barely you can play anymore and 99% of that is because of stuff like this.
In the name of Earl of lemongrab....
UNACCEPTABLE
Started playing in september 2018, been doing master EQ 100% for the past 6 months or so, became uncollected last week with only 4 or 5 revives and no units spent, same with RoL last monday, even started the uncollected EQ and it's going along fine so far. I know I'm nowhere near the endgame content most of you are discussing here but I can hold my own. And yet I couldn't even do 100% of the Master Lab today because of BS nodes on BS champions like Korg or Thing (reroling and even exiting didn't help and gave even more BS... I could have with a revive but didn't want to). Go figure what this is supposed to be and where it lands in mid-tiers players progression but from my point of view, it makes no sense, sorry. And that point of view was born in the disappointment in something that looked so fun after the initial announcement but turned up to be very far from it.