**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Nobody here is a sheep. Some characters are undertuned.
Don't get your panties in a twist when you read this, but guess what?
Some characters are overtuned.
And because they are overtuned, the rest of the player base is out here tapping away at bosses with ridiculous nodes and health pools.
I'll say it now because I said it then: Domino was broken AF the day that character was released.
It's a competitive disadvantage to every player who didn't and doesn't have her but is trying to clear content that she facerolls because she was overtuned from Day 1.
Buffs happen and nerfs happen. Kabam's biggest problem is that they haven't had enough buffs while letting OP characters run wild.
Nobody should play a game like this, based on RNG and progression where you have to clear lanes for resources, and gain a huge advantage when you can literally get characters with as great as discrepancy between Domino and Namor and Hulkbuster and Deadpool X-Force
Unpopular opinion I know, BUT
Nerfs. Are. Not. Necessarily. A. Bad. Thing.
There's a group of like ten champs, e.g. Ghost, Omega Red, Namor, Corvus, Domino, Captain Marvel, Void, Blade, maybe Starky and Cap IW and also sort of She-Hulk, who get used for basically all endgame content. What's the fun in that? That's why I like gates for permanent content such as Act 6 and Variant (not monthly stuff, as if people don't have what's necessary they'll never get to do it). People shouldn't just use these guys all the time. And I enjoy Ghost and Domino as much as anyone else, but I wish there was more variety.
You assuming that if Kabam tuned down these so called overtuned champs they'll make the content less hard is way off base. But don't be mad at me for having the r5 5 star Domino that I paid 100 bucks for literally. You're not helping with all your babble.
Does it will release this year or next year???
Ejemplo.
Rey grood,grood,iron patriot, hulckbooster, magneto, cíclopes.
Ellos si necesitan mejoras.
No sirven ni para defensa y mucho menos ataque,aparte que sus sinergias no agregan nada en oarticular
If a champ is "tuned" downward, that is to say taking a huge damage champ and making him do less damage, what is the team's approach for summoners who may have already invested heavily in acquiring said champ, whether through Arena grinding (spending units) or featured crystals (spending units) each of which likely cost real money? Further to that, what about resource investments made to rank that champ?
I do appreciate what the team's goal is here, but 6 months later is plenty of time for someone to have acquired and ranked up a champ. To find out after that six months that he's going to be negatively tuned is a pretty big deal.
Does the game team have a plan for addressing those situations? I'm trying not to turn this into a rank down ticket thread, but I think the question warrants asking, and definitely warrants an answer, as it's a very real situation.
I can personally say that I'd be livid if Cull gets a negative tuning after I took him to 5/65 sig 200, and unfortunately that's a real possibility, as he's still inside the 6 month window you mentioned.
Thank you in advance.