**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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How many docks does it take for players to stop modding in AW Seasons?
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https://www.pearson.com/us/higher-education/program/Cooper-Applied-Behavior-Analysis-3rd-Edition/PGM1784647.html
Or better yet, here’re the cliff notes from the above text’s specific chapter on extinction. They’re identical to findings from my OP’s journal screenshot:
https://1drv.ms/b/s!AlLIWVJRrEUHkmSYwx1_ZdboK2FN
The entire ally should be excluded from season rewards I think then we will see a big movement to get rid of cheaters
I'm not talking about Compensation anymore. The subject is over and I've said my thoughts.
you say you don't want groups in this hypothetical system to climb up the leaderboard from defaulting, fair. But I would assume in that situation kabam would do something to counter that and make it more fair that it has been. I would say it's kind of shocking to see you not assume the same and trust kabam to make it right (if they did choose to implement another default into war like that). They came up with the Bye system to stop a problem that had been happening for a long time, why is it so hard to fathom they could address this problem in a similar fashion and make it so groups aren't taking advantage of it too?
"That's a bit different than playing and winning no matter how you score."
Groups getting a bye = went into matchmaking and didn't get to play the war fairly and equally
Groups facing cheaters = went into matchmaking and didn't get to play the war fairly and equally
It's not a huge logic jump here man. For all the grief I give kabam (for 4+ years now) I would argue many changes to the war SYSTEM itself have alleviated some of the huge problems with that game mode over the course of the seasons. I don't like the map nodes or difficulty ramp up personally, but I cannot say they haven't taken concrete steps to make it more fair and equitable. What we're discussing here is no different. Going after cheaters and making it fair for EVERYONE and including rewards to match that seems the most logical and fair position anyone who plays this could take. The means to get there may differ, but they've shown they can come up with good ideas or borrow from the playerbase suggestions.
Get matched and the opponent cheats? They get action taken and the group who faced them gets an auto win or points change to compensate. Kabam monitors it and makes sure no one is abusing it. Seems like a pretty simple change that would make a LOT of people happy.
Keeping the current way is not.
I guess in my mind "failing to find a match and not playing because of it" is equal to "never having a chance because the opponent is cheating so it's as if you didn't play at all, and you're not getting your items back anyway even if we adjust it." Both seem more fair that what is happening now.
The issue here is that this isn't enough anymore and the timing/severity of the punishment just isn't working.
A points docking after 6-9 wars is a bit late and really leads to the fair groups getting docked with them in affect because they're losing points but in this case for playing fair. You can say whatever you want about it's not guaranteed whether they would have won or not without using mods but the fact remains they had to face an unwinnable war.
Regarding severity a points dock and potential 5-7 day ban isn't enough. These people and alliances just keep doing the same thing which is obvious by the leaderboard EVERY season. If we can't go with perma bans I think we have to AT LEAST start with a full season ban for the first offense and increase the penalty for repeat offenders ala the MLB's policy. In my eyes it should be one strike and you're out for modding considering nobody can accidentally mod, it's 100% intentional and against TOS.
The reality here is that we need something more than what is currently in place. A highly competitive game mode is being completely taken advantage of for 11 seasons now. I think really long bans can curb this behavior even more but probably won't completely nip it in the bud. These types of people will just go buy another high level account (also against TOS) and do it all over again. In my opinion the perma ban for first offenders of modding will eventually kill two TOS birds with one stone. At some point there just won't be enough high level accounts to be purchased and the cheaters can either give up, move onto another game or actually try and play fair.
Now, I completely understand that the investigation process takes some time. This fact is not lost on me, and many others. However, when you have a slew of players all handing in information on the same players over, and over, and over again... at what point is it enough to justify placing stiffer penalties on such repeated offenses? Not to mention the damage that gets done along the way to those who play straight up.
The more I think about this, the more it bothers me. I could see players being aware of the current penalties and using secondary accounts for the 1st half the season (mods don't require top tier champs to destroy afterall). They let those get the week ToS violation ban during the 1st wave of bans, and then bringing in their main for the last 6 wars to allocate the rewards. Also could minimize their mod usage to assist in legitimizing their performance.
The mere fact I can conjure such an idea means it's likely already been done. That taints the results of AW Seasons. Clean and clear. Perhaps this needs to go a few steps further in locking onto the IP address(es) AND associated accounts across the board of said players. Ban them from AW for X time to assist in shutting the whole of it down player by player. If the actions taken are not enough to detour the practice, it will undoubtedly continue until such a time that the consequences outweigh the benefits. That's pretty basic stuff in my eyes. (Love the reference material @DTMelodicMetal , good stuff)
While I understand the desire for compensation and interim fixes for those impacted by said cheaters, it likely will slow the process in the long run. If the focus is solely on those pulling dirty stunts, they'll have more time to 0 in on, and deal with them. Making the need for 'win defaulting' moot. The video provided by @OmegaSupreme is inspiring. Seeing that other app developers are taking harder stands against cheating gives me hope that Kabam will eventually follow suit. Not sure if suing them is necessary, but full on bans seem to be the end game in this situation. Hopefully those that would ruin the integrity of the contest days are numbered. Hopefully anyway.
Starting with a full AW lock out for a full Season would be a great start. Cleaning up the contest for a single Season would show what the leaderboards could look like without cheaters in play. Perhaps this should also come with a Probation period following the AW lock out. During which time said players are under constant surveillance by a hypothetical mod tracking algorithm (if such a thing could be conjured). If a red flag is raised during the Probation period and it is proven that they've once again violated the ToS, the penalties should increase exponentially tim, or simply a permanent ban from MCoC altogether (via IP address flagging).
The objective of all the proposed punishments is to bring cheating to a crawl if not stop it altogether. If it is known that the penalties are severe enough, the risk won't be worth it anymore. That should be the end game here. I do appreciate and applaud all that has been done already to attempt to quell the issues. Cases of piloting seem to have diminished, but in turn have be replaced by mods. Off Season tanking has essentially been dealt with. Collusion during matchmaking has been dealt with. Once this has been dealt with, the last major standing issue will be Shell Alliances. Which is whole other problem, and a bit more difficult to tackle all things considered.
Mods aren't an accident. They have to be researched, downloaded, and even paid for.
I don't buy leniency one bit. You mod once your account needs to be erased. If this game turns a blind eye to hacking, then what it's all for? Why am I doing arena? Why am I buying crystals? Or offers? It's all meaningless.
At a certain point though, how many chances is too much? 1, 2? Some would say 1 is 1 too many. To a certain extent, I do agree. It is indeed a choice to load those mods. It is a choice to use 3rd party methods in any sense. Be it getting units, gold, loyalty, BCs, whatever loaded onto your account via hacks. All of which are in violation of the ToS. All of which give the account holder an unfair advantage. It's all bad at the end of the day.
You say cheating did not impact the losing allies performance and yes thats true BUT the cheating impacted the cheating allies performance. Seems you miss that point entirely or dont know how AW works.
It has nothing to do with if this if that, the cheating alliance gets BONUS points for NOT DYING because of CHEATING which the alliance that plays fair has NO IMPACT on. You are saying based on their performance they have lost fairly even if the oposing ally is cheating.
As others have done let me give an example in real competitive sports but on how you look at this situation.
In cycling someone won because he was faster than the second place because he took drugs. Now yes without drugs maybe he would have won, we agree on that but the current second place has NOT and i state NOT lost fairly. No the cycler wouldnt have sprinted faster or whatever but the cheating one did gain an adventage and why did he take drugs you think? Because he knows he isnt good enough otherwise.
Now you might think...gee thats harsh! Yet it's common practice in a lot of games and gaming platforms to do all this. Mobile Gaming is still new. Mobile Gaming Anti Cheat detection is even newer. This is new ground for a lot of mobile gaming developers to traverse. Creating your own special progressive discipline tier system where you allow them to come back and keep doing it. Where you keep it "private" for them. This is not how gaming developers have handled this issue for many years in the gaming industry. This is a new mobile way of handling it. The mobile gaming loot box way.
If they are modding/hacking the game they are most likely using shady itunes/googleplay as well. Just seems Kabam likes that shady money sometimes. So they let them keep loading it over and over. Oh we will ban you for a week. Oh look he spent for 4 days but we gotta ban him for another week again. Oh cool he loaded more units for us cha-ching. Oopsie we gotta ban ya for a month now. 30 days later. oooooo look more loaded units for us thanks.
That's how it feels. Only because this is not how you handle hackers/cheaters in games.