**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
If there's anyone in the beta reading, please point out that players fight PATHS not NODES. "Puzzles" should be solvable across an entire path. If one fight in a path offers a way to do it with a certain champion or champion synergy combination, but every other fight on that path penalizes that same option too harshly, that theoretical option won't be viable in practice. We're only allowed five champions on the team: puzzle-like paths have to account for that.
So far, whatever I've mentioned about 6.2 hasn't been wrong.
Have you 100% 6.2 yet?
The Gates weren't implemented to make money. They were set in place to restrict people who hadn't acquired an advanced enough Roster. The idea they did it to get people to spend is just conjecture. It's there to filter the group of people by Roster depth so the Rewards are accessible to those far enough along. I've said that all along. The Gates would be arbitrary because they already have ones serving that purpose in 6.1 and 6.2.
I actually predicted that most players like myself wouldn't explore the act 6.2 because of paths and gates while you argued with me about it and was wrong.