**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Might as well just take the approach of "what's done is done" and look forward to better content in the future.
I mean as players we have to accept Kabam are who they are and we just have to roll with some of the punches.
Consider that the 6.2.6 Boss is not specifically gated. And yet people don't say that it's so great that there is no gate. I think there are players who wish that fight was gated, rather than the noded monstrosity that it actually is. I think when 6.3 comes out, there will be players who compare 6.2 to 6.3 and decide the gates were easier to get past. I'm not saying they are objectively correct, but I'm pretty sure they will exist. Personally, I prefer complexity to gates. But I also know I'm in the very small minority there when it comes to game players in general.
"A play on the common term "user-friendly", a user-hostile design is one that is, deliberately or accidentally, difficult or cumbersome for the intended user."