**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Hitting into block being countered by specials. [Merged Threads]
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Whilst there is lots of talk about frame rates, it always being possible etc, there are specific mechanics in the game that require hitting a block and this stops them working.
This is a bug.
This needs to be acknowledged and fixed.
This is happening in Variant 3 with all Champs and is ridiculous. I have played since the game started and never had this problem, so I don’t want anyone talking about how it’s always been possible, frame rates and all the other nonsense excuses.
Hitting into block being countered by specials. [Merged Threads]
Mode: Sinister Labs, Epic Difficulty
Opponent: Abomination
Using: Namor
Mode: Variant 3
Opponent: Storm Boss
Using: Sentinel
It cost me 4 revives being hit directly in the face with Storms sp1 mid combo. @Kabam Miike We've given more specific information. Can you help provide an update on this issue?
Just to confirm firm, I used sentinel today in AW, labs, and monthly quest and hit into blocks like I always do and no issue. It only seems to be happening in variant 3. Happened on multiple quests against multiple different characters.
https://youtu.be/t7Bf4rUi2Kc
there is an "administrator" link that allows you to search their post history which shows that as the last post...
Really, That was Aw boss, One of the most competitive mode of the game. Im so done man. It has been 2-3 months and they are doing nothing
This was supposedly fixed back in May but is still happening regular as clockwork, especially in the new Variant. Not only is this extremely irritating in general but as the key champion for this piece of content - Sentinel - actually has some of his abilities tied up in hitting into the opponent's block to gain analysis (especially important when unawakened) you're limiting a piece of content that has for the most part been extremely successful and fun.
When this happens in Map 5/Act 5 it's not a huge issue as I've always got enough health in my champion to get through the fight but when it's happening in Variant level content it's beyond a joke. Punisher 2099 in 1.2 launched his Sp2 while I was hitting into his block and one-shot my R4 Sentinel.
It's happening roughly every 2 fights and I'm wasting my time here trying to explore what should be fun content.
Sinister Epic Lab
My Omega Red vs Ebony Maw - fired an L1 off mid combo (not during Falter phase).
Samsung S9
Latest Android update
Did you guys change the response time again for the AI? This is a frustrating bug that has existed for 4 months now with little to no update.
@Kabam Miike @Kabam Zibiit @Kabam Vydious
Then in dungeons trying to build spores up with omega red when bpcw unleashed his sp1 mid combo
Its same thing as when you're trying to switch nc by hitting his block the timer Just disappears without him letting go of block
It's like the ai can react in the milliseconds between hits
We just had a discussion about it amongst our alliance it’s happening to all of us in it. Sucks wasting resources on bugs!!
iPhone X
Whatever the latest version is of both the game and OS.