**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
For me, the rewards from Master are worth the effort, and fights can be fun.
Epic is on another scale; I've not made much attempt at these due to difficulty, although will burn some boosts and see what I can achieve next week when real life work calms down.
A ł p h a
I get that zero energy plus you can buy a lot of cubes but still
I think that Epic is a little bit too highly tuned for what you get - it's not worth spending resources on for the rewards and I feel for what is a fun little side quest you shouldn't have to spend resources to hit the top difficulty unless you've got a maxed out team.
I prefer that they add up all the rewards and have a single quest with paths and you only have to do it once.
My dislike of this event has nothing to do with "gitting gud" and everything to do with the content itself being an absolute bore. It feels like more "meh" content that is very repetitive despite the advertised "randomness."
And giving those kinds of options to the players willing to take advantage of them is in fact a pretty reasonable game operation strategy. It would be a bad business strategy to completely ignore that subset of players.