**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Aq points
DOEDOE504
Posts: 27 ★
Okay. I'm not newb and I'm in an alliance that runs map5 x 3 but we only completed it in two bgs the first day. The difficulty rises as the week goes on. I asked the leader so if we're not completing them why not drop to map4 and his response was points are all that matters. In my eyes completion and getting rewards is all that matters. Please any info
1
Comments
Exploring fully 100% earns the additional reward of getting the Map Crystal.
Not beating the boss (LOSS) results in a decrease from that group towards next day Prestige. Then alll 3 groups +/- from Win/Loss are combined to determine alliance-wide increase/decrease in Prestige (and thus difficulty rating of opponents, as well as possible Points) for the next day.