**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Kabam make a another difficulty before variant and after classic
Reese_Gascon
Posts: 2 ★
Kabam please make another difficulty harder than classic but easier than variant as the classic rewards suck. Do you guys think you could do that?
10
Comments
Variant is meant for end game players and it’s permanent. Stop asking for a median. It’s not meant that way.
The only thing that interests anyone is the Varient mode.
Why? New players participate more with this change. Otherwise waste of codes and space just to have and maintain when no one plays
Just like you don't have an easier version of Realm of legends or labyrinth of legends, you aren't supposed to get an easier versionof Variant quest. Classic is NOT considered an easier version of it
In the meantime there's monthly EQ's, and story mode. I'd be willing to bet if you're not quite at variant level, you've still got some story mode to hack out. The back issues are for endgame players who were around when the content was first released. Kabam has stated this before..
Having said that, the first is for nostalgic purposes, and for those that hadn't done it the first time. The second is for a higher level of challenge. Essentially, if they ran a middle ground, some would be running the EQ twice, on top of doing it the first time. There have been other ideas thrown around before suggesting a rerun of Uncollected Difficulties that people missed before hitting the mark that I wouldn't be opposed to. Along those lines, if they reran the Back Issues for those who hadn't done them the first time, I could see validity in that. In general, it's not really meant to target anyone but higher-end Players.
Would be interesting to see some of the old UC and compare to today and see if they are notably harder as people suggest (some months feels like it but not all)