**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Fix backdraft intercepts already
This discussion has been closed.
Comments
Broken.
6 months ago you wouldn't have done that. You would have hit his block and continued to backdraft.
That being said im sure you cleared Variant 1 content when it was working just fine. Do you think thats fair to the next years worth of player's who face that content and cant use the same method you did? This mechanic just never should have changed.
1) The AI is able to react instantly after a PC hits their block, removing our ability to backdraft intercept without risking a combo to the face.
THEN...
2) The other bug... the AI is able to dodge back mid combo while a PC is hitting into their block OR launch a special attack mid combo, like we are seeing.
Bug #2 is proof that the held in block time has been reduced by Kabam for only the AI, which is the cause of both bugs. Change the AI response time back.
@Kabam Miike @Kabam Vydious @Kabam Porthos
That is what is broken.
Sentinel SP1 response time that prevented players from punishing after dodging it.
The ability of NC to drop and reblock instantly, stopping him from switching modes mid combo (but players are prevented from doing this).
Why Domino was able to "break" blocks as players are held from taking action after taking a blocked hit (but NPCs are not).
NPCs doing the block stutter dance...
All point to PCs being held after taking a block, this being reduced or removed for NPCs, and/or response times in general being reduced on NPCs.
Also...watch and learn Kabam
https://youtu.be/x5W2QOn17e8
https://youtu.be/W-af5eSaocM?t=205
I am not really sure when it started exactly, but this has been going on since at least patch 22.0 - I added a time stamp to the link above, so it should start just at the point where I compare combat footage from before and after that specific patch.
EDIT: That time code thing does not seem to work on embedded videos, so here's an external link:
https://youtube.com/watch?v=W-af5eSaocM&t=205s
I hope this gets resolved soon. This change to AI has stripped away a core combat strategy for beating endgame content.
And yes backdrafting still doesn't work most times.
But just a little:
"Jo guys we are on it. Sorry for the 5 months but this fix is super complicated etc bla bla"
Cant be too hard imo.
Or its just that they havent decided yet if they want to fix it. I mean its not in a champion description that you can backdraft 🤔
https://youtu.be/QLnyJ1fs1CA
Now, here’s a video from May 2019:
https://youtu.be/Cb2_ytBK67A
After comparing these two videos I would not be surprised if differences in AI behavior with countering intercepts is due to changes aimed at Ghost instead of actual intercepting techniques.
....I'm just wondering when the fix is coming. *checks watch* yep its September. we got so many comments on my backdraft video stating that people did NOT even know this was an issue. Folks were still trying to backdraft like they always could, for years, with no knowledge of any changes. Failing, dying, using items...for 6 months. Hey Kabam is that their fault you messed it all up and didn't inform them of it?
I could careless why they did it. We already proved they did. They already admitted it wasn't intentional. That's where we are now. What's being done about it? When is it being done?
here's where i show how backdrafts used to work and how they work now
https://youtu.be/x5W2QOn17e8
here's where we talk about how this is a silent nerf to Magik
https://youtu.be/P4RGED68B04
Check the comments....