**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Symbiote Supreme Bugs
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With respect to SymSup’s ability to deal damage at the start of the fight, is the issue only the mechanics of the ability or is it also the concern that this ability may be too overpowered? In particular, is there a concern that existing champs or upcoming champs will be highly vulnerable to SymSup’s abilities as described in his Spotlight and elsewhere?
Here’s the rub: that particular ability isn’t a word choice error—it’s baked into his description and specifically noted by the Devs in their description of him as the “Anti-Buff” champ. Changing that mechanic in any way, and especially in any material way, would fundamentally alter SymSup as described—regardless of whether he is working that way in game or not.
Assurances on the direction this fix might be headed would be appreciated.
Dr. Zola
Past that my main concern is getting my favorite champion in the game fixed so that I can enjoy playing him the way he's meant to be which means getting his fight start nullify in order and adjusting his second medium so we can actually parry afterwards with the same timing as all the other champions in the game. The months and months of silence was extremely disappointing and this first result wasn't what we were expecting but hopefully this means the rest of the issues with this champion will at least get looked at.
Since Colossus has newly coded fight start buffs, this may be helpful in determining why SymSup nullify+damage at fight start works unreliably.
Dr. Zola
Put directly: why doesn’t my SymSup immediately damage buffed champs like Venom or KG when the AI SymSup deals a chunk of damage to those same champs at the start when I face him?
What’s the rationale for differential coding for the AI versus the player? I don’t mean to be dense—I simply don’t understand why the coding wouldn’t run the same for the player and the AI. That seems to be a solid starting point for the team to try to understand what’s going on here.
Dr. Zola
Every time I’ve pushed an enemy to sp3 with null shadow active and over 70% health .....they have killed me
Also, I’m still not seeing the big power gains I would expect with MD and SymSup. I can’t post videos, but it’s still very underwhelming at R4. 5% power every time a buff is nullified or expires...against a Medusa where I’m nullifying pretty much the entire fight I should be generating that 5% a lot—in fact just nullifying the 3 furies she gets periodically would produce 15% of full power by itself (or about half a bar).
Does anyone else see this happening?
Dr. Zola
Someone please test....I will try to get a video also
See @Lagacy video
From killmonger on old node 29
Skip to time 12:45
https://m.youtube.com/watch?v=I_ao6dXeACE
But Medusa’s 3 furies, which occur periodically throughout a fight, should bump SymSup’s power bar around a half bar. I suppose I need to record more and study it, but I continue to be unimpressed with the interaction between SymSup and MD.
Dr. Zola
Symbiote supreme seems to be broken on more than one level. There is still no damage dealt for nullifying buffs at the beginning of the fight either. Or rather, not when the player plays him. Conversely, if you’re up against a Symbiote supreme, and you bring buffs into the fight, you take a truck load of damage. Perhaps players buffs are coded to always activate first?
More on topic, Mystic dispersion is currently not worth it for Symbiote supreme. There is hardly any benefit. There should be. But there isn't. Just take those points out for now.
Let’s assume it is working this way. That’s not how it should work. And it’s not how it works for other mystic champs. And it’s written in plain English in the mastery description—if it’s different for each mystic champ, or if it applies differently to SymSup because of his passive power gain (it shouldn’t—Doc didn’t work that way), then the team has an obligation (a) to say it plainly and (b) to provide restitution.
At some point, there needs to be accountability for basic champ QA. Each month, it’s either a new champ bugged, or an existing champ who suddenly has bugs, or a description that randomly gets changed or reinterpreted. Maybe the answer is to not make complicated champs at all if it’s too hard to test them before release—just go back to the Rhino/Hawkeye/OG CM model of 30-50 word descriptions with no numbers.
Dr. Zola