**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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This happens, we get annoyed, we move on, and players keep paying to play....
Also *SCREAMS IN OML*
However, that is not the *only* source of information that players have, and that source of information is *never* complete. No champion can do a twelve attack combo. How do we know that? Experience. No champion spotlight or champion info sheet says "only does five attack combos." As far as I know, the game doesn't tell people this explicitly (maybe the tutorial does, I don't remember and I doubt anyone else does either). Regardless, much of the fundamental mechanics in the game have to be learned, not read.
So on the day the spotlight was released it would have been entirely fair to say that She Hulk being able to combo into heavy was unintended and was going to be changed, because that ability wasn't explicitly stated. But the question is can Kabam continue to use the spotlight to state that if it isn't in there, it is subject to change without warning? In my opinion the answer is no, because during the intervening time the players have had an opportunity to judge the appropriateness of the behavior within the general context of the game. And Kabam has given players many opportunities to be misled.
Kabam mentions Wasp. I went back and read Wasp's spotlight. Here's the relevant passage: Should I infer from this passage that Wasp ending a combo with a heavy is unique? Because I don't. The passage says that if during a combo the player decides to charge a heavy the target is passively stunned for 0.6 seconds, which means the target cannot counter the heavy. This means it is "safe" to use the heavy in this situation. But it doesn't highlight the fact that this is supposed to be a unique ability. All it says in the dev note is to recommend using heavies as a combo ender.
If this was supposed to be an extremely rare ability, why wasn't this fact highlighted? A reasonable player wouldn't necessarily infer this was a unique ability, only that it was a useful one. In fact, I believe a reasonable player would assume that any unique ability of a champion would be explicitly highlighted as a unique advantage, because you would assume the game would go out of its way to always highlight unique advantages.
In hindsight I should have been more suspicious of this passage. My game design hat says there's some mechanical voodoo going on here, but even if I was suspicious, there's no open dialog with the developers to resolve it. I can't, for example, open a thread and ask the devs to discuss the problem directly: it is rare that the developers do, and I'm not convinced they would have for an esoteric discussion like this one.
To put it more simply, the fact that She Hulk's combo mechanics aren't explicitly stated in the spotlight does mean players cannot assume it was intentional at the time She Hulk was changed. But conversely, in my opinion Kabam cannot say players should not have assumed the behavior was intentional long past the point when players would be relying on game experience and not the spotlight to determine if anything was reasonably intentional.
Points were made
at the end of the day, if there's no blame to put on anyone it doesn't change the fact when the change goes live, players who ranked up She Hulk have a champion that does not function as she did before.
Since there was no way for them to confirm that she wasn't working as intended, it makes sense to compensate so we can move forward!!
To your point, I will add that after the introduction of Wasp I started trying out heavies as a combo ender—as I imagine a lot of players did. Seemed like a new and interesting way to play, and I wasn’t entirely unique.
It’s fruitless to debate all day what is “stated” and what isn’t and whether and when game experience supersedes the initial Spotlight. I suspect you and I would 90-100% agree on what is and what isn’t.
But any official reference to the concept of “Stated Abilities” as if it is somehow controlling here should be accompanied by clear guidance about what that term means to the players.
You correctly underscored an ongoing and worsening problem—namely, dysfunctional and often non-existent communication.
There’s no reliable way to communicate bugs, there’s no reliable way to pose questions—heck, a game making gazillions of dollars somehow has unpaid YouTubers and community members doing all of the grunt work on things like promotion, explaining game concepts/mechanics, discovering abilities, etc.
They stink at communicating. They always have. Often, they don’t even understand their own game. Most times, it’s just something you can shrug off. Sometimes, it isn’t.
Dr. Zola
Gives a little more inferential information that way. It implies that without the stun she's likely to get hit, not everyone can do it, it will work against debuff immune champs, and opens the door to perhaps other champs can combo into a heavy using their fully intended unique abilities to overcome the inherent danger.
They could have written this off whole She-hulk business by acknowledging in the text that her heavy is fast and keeping it moving. Some champs will have an advantage in some fights. That Champion fight was She-hulk's perfect storm fight. Replace Champion with a skill champ and she doesn't look nearly as overpowered and in need of correction.
Besides, one of her very few comic claims to fame is beating up The Champion. I thought her obvious advantages in that fight were fully intentional.
In other words, when a designer puts a note in the spotlight that says "end your combos with a heavy" he's not saying that if you do that you'll get the best possible performance out of the champion and if you don't that means the champ is bugged. He's just stating his opinion, not a fact about the champ. But if he doesn't say "Wasp is the only champ that can do this" it calls into question whether that was an explicit selling point, since that would seem to be missing the plot.
It also falls into the category of "did the devs really genuinely believe this was a very important design rule, if they didn't jump up and down and point at the one time they broke it deliberately?"
I REPEAT, SPEED.
SHE IS THE ONLY 1 who has the fastest heavy to land on the opponent in the game and you guys wanna fix this ? LOL
Another point i wanna clarify about The Hood medium to medium chain. He is not BUGGED. ITS HIS ANIMATION STYLE THAT ALLOWS HIM TO CHAIN 2nd MEDIUM to 1st MEDIUM ASAP.
Wanna fix this issue? Why dont you developers FIXED EVERY CHAMPION IN THE GAME AND GIVE AN APOLOGY TO EVERY SINGLE ONE OF US.
LoL
Champion Specific RDT's are the cleanest and most reasonable way to resolve this and move forward
They know it’s a nerf and they know they can’t win the argument so why bother... they do what they want, when they want, how they want
That being said I don't think there's much more to add to this discussion other than future consequences for no rankdown tickets. The issue is that She-Hulk isn't strong enough for that type of action. Let them try this with our beloved Corvus/Ghost and I guarantee this will not go over so smoothly. We been getting pushed around with all types of bugs and errors with little to no compensation. You can only push so far though. Kabam don't take fandom for the game for granted. Most players aren't going to go on forums and warn you when people are done they just leave.
My opinion is to just give the She-Hulk rankdown ticket for use and it will quell the madness and at least allows players to move and accept the Nerf that is being referred to as bug.
If they're going to do that they need to sure up their processes and be transparent from the moment the character is introduced.
All we want, which has been asked previously, is a response to the questions we have asked.
I’m in agreement. Further hair-splitting can be done by PM.
Shift to another item: what are your thoughts on Miike’s statement that “all champs have the same speed and cadence to their attacks”?
Dr. Zola