**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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Sincerely , A player who has spent a lot of money and time into your game who has dealt with a lot of your changes through the years and only feels you should now live up to the statement that you are concerned about us as a player base
Please see our announcement related to compensation for this issue.
https://forums.playcontestofchampions.com/en/discussion/69622/intercepting-is-broken-video-evidence-provided/
The above thread is from May of last year. I posted the thread in the forum’s general discussion section because I wasn’t sure if it was a bug. A moderator moved the thread to the forum’s bug section for “easier tracking”. Fifteen months later and the mechanics discussed in that thread (slow motion video evidence was provided) have not changed. If all champions had the same speed and cadence to their attacks, that bug should have been fixed by now.
Instead, all female champions that have overhead axe kicks as their 1st medium attacks - Storm, Black Widow, Scarlet Witch, Captain Marvel, Ms. Marvel, Magik - still counter well-timed intercepts because their later than average contact point on their medium attacks combine with MCOC unity engine hitboxes mechanics to create cadence that is not seen in other champions’ medium attacks. Some champions display similar attack animation behavior, but these champions distance themselves from their opponents before starting their medium attack animations (e.g., Guillotine, Heimdall, Iron Man Infinity War, Nick Fury).
Futhermore, there have been times when statements from one Kabam employee have been previously or later contradicted by Kabam employee. Examples include Archangel’s neurotoxin overriding stun immunity and She-Hulk’s and Spider-Gwen’s slow ability being said to not work against the 6.2.6 Champion boss. When these things happen, players don’t know which source of information is accurate. Returning to that thread I posted fifteen months ago, I assumed DickSlug’s explanation of unity engine hitbox/whiffing mechanics was accurate. Why else would a cadence anomaly that affects 6 different champions not be acknowledged for more than a year when slow-motion video evidence had been provided?
I'm not remotely upset that people will be able to rank SH down though (even though a lot already got what they needed and cleared 6.2.6). I just think it's laughable that people weren't given this option when champions and masteries that were explicitly stated by yourselves to be working as intended weren't given the same choice
Not trying to add any argument or keep anything going but I have a legitimate question going back to Miikes original statement.
Should we be worried about other champs who have the ability to chain their combo into their heavy attack? Both of the champs in the beta now and many others as provided on this thread have this ability as well. Some more clarification on this so we can make rank up decisions would be very helpful. And maybe some clarification on abilities that aren’t specifically listed on their champion in game descriptions?
This opens up a possibility for plenty of people to exploit this RDT
Also, part of the discussion here is about the Champion boss on 6.2.6. From the conversation it looked like you were thinking on a way to fix this fight, in order to make it more fair, balanced and probably "fun", since only 2 or 3 champions are able to do this fight. Are you still discussing what you will be making in order to tune down the fight?
And what about the earlier nerf on she-hulk, with this last forced update? You gave a timeframe for people to be ready for it, and now is meaningless since the nerf went live