**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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My beliefs haven't changed at all. You're just misquoting me.
That's from kabam Mike
Why not just make her heavy combo a 80% chance to hit?
I think he even stated somewhere "unless it's in their ability description "
Well, just make it a 80% chance to land. Put it in her description
Furthermore, AA was in fact changed because Kabam said that the passive stun was basically exploitive, while the She Hulk change isn't being changed for that reason: it is being changed for a design rule reason.
If all you care about is the devs said its okay then they said it wasn't okay and then they changed it, there's no difference between She Hulk and AA. But the specifics are different and the specifics matter. If you want to know why I think the two are different, I can explain that. If you want to know why Kabam thinks they are different, you'll have to ask them. If you don't think they are different and you're wondering why I do, all I can tell you is the logic behind that judgment. If you don't agree with that judgment, you won't accept its conclusions. Short of conducting a game design symposium, I'm not sure how to change that situation.
I don’t understand all the anger over this. People were knowingly taking advantage of a bug/ability that was never meant to be.
I'm just curious to see where this goes from here. After pretty much every time they've given out RDTs, the cries for them just got more prevalent and justifications more ridiculous. I'm looking forward to the 11ty billion threads asking for them again bc of emergency maintenance.
I'm pretty sure no one knew if it was intended or not probably not even Kabam lol
People saw examples posted or streamed online of She-Hulk’s abilities. New abilities for all they could tell considering she was recently reworked. Not all of these people felt or knew that this was not intended as part of her kit.
She had a very powerful ability to apply her slow debuffs reliably without taking huge parry damage from endgame level champs. She displayed a powerful taunt mechanic through her ability to apply these debuffs in a way that other champs are able to do as well.... By chaining her heavy after a combo in the corner. Although, her abilities made this gameplay mechanic uniquely powerful for her in this regard.
Some may have wondered if this was intended, yet the videos of her kept coming. On and on, for months. I watched most of them and thought to myself...”Wow. Very nice. She-Hulk has a powerful mechanic that makes her an elite champ. Cool.”
Was there any response from the creators?
No.
Was there any hint at this being unintended?
No.
She is not as powerful as the elite of the game. Therefore, people began to rank up their Shulks. For months. There was no hint at it being unintended.
Until one small line buried in the most recent patch notes.
To think this was not known about for the last few months after her beta (or even during the beta), while she was doing solid work against 6.2 Champion is simply naive.
It was everywhere.
Not a word from the game team. So, what did people do? They ranked her up for some of the most difficult content to date. Then?
Not a word.
Anyone who can’t see this....
Furthermore, AA was in fact changed because Kabam said that the passive stun was basically exploitive, while the She Hulk change isn't being changed for that reason: it is being changed for a design rule reason.
If all you care about is the devs said its okay then they said it wasn't okay and then they changed it, there's no difference between She Hulk and AA. But the specifics are different and the specifics matter. If you want to know why I think the two are different, I can explain that. If you want to know why Kabam thinks they are different, you'll have to ask them. If you don't think they are different and you're wondering why I do, all I can tell you is the logic behind that judgment. If you don't agree with that judgment, you won't accept its conclusions. Short of conducting a game design symposium, I'm not sure how to change that situation.
I definitely don't agree with AA being exploitive but SH not. I understand where you're coming from though. I don't see a whole lot of difference between cornering and depriving power and cornering and having a massive taunt on the opponent basically guaranteeing an immediate special launch. Sure you can say that it only works if the sp1 is avoidable but GP's enervate doesnt work against passive power gain to champs like sym sup, hyperion, havok, and certain nodes. Some opponents would still gain power. So if you can say that SH doesn't work against all fights so it's not exploitive, I'm not sure how the same wouldn't go for GP.
I don't think either should be in the game personally but if anything I find the rationale that some people have in regards to this interesting. I'm not saying I'm right and you're wrong by any means we just have differing opinions.
The reason it is exploitive really comes down to the fact that the devs say so: cornering while depriving power prevents the AI from ever escaping by any means, because specials are the only means of escape (acknowledging the special case of power gain effects). The devs made the call that corner minus power is an exploit, corner plus power is not an exploit. As long as the AI has a *chance* to counterattack, the situation isn't exploitive in that sense. They specifically addressed the case of Magik that can power lock (even more effectively than Gwenpool could) and then mash the target in the corner until the lock expired, then back out and refresh it. That was explicitly stated to not be an exploit.
Sure, this is somewhat a matter of degree, but cheating is defined by the game designer for all games. It has to be, because cheating is a value judgment specific to each game, not a universal thing.
Ultimately no game developer can write a complete guide to what is cheating. They have to place stakes in the ground that mark the outskirts of cheating and then we players have to connect the dots. There's a lot of tension between players trying to push the boundaries and developers trying to keep control of the game when this happens. But at some point, you have to accept the ruling of the referee when they call holding. Fair enough. I'm not saying my position is right in any absolute sense either. It is my position, I believe it is both logical and internally consistent, and I made my case to the thread and to the devs. But after that, its up to the judgment of the readers.
Although I am wondering what the record is for most disagree flags for a single post.
Someone disagreeing with you is not an attack, nor is it "inviting hatred".