**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
No Retreat No Skills
Greekhit
Posts: 2,807 ★★★★★
I made this post after trying multiple times with multiple 5* r4 champs to deal with it. Why the timer on no retreat is set at 1,2sec and whose call was that? Was that even tested? With the 5*s 6*s restriction at act6 and only Ghost and AA can counter this node, anyone who doesn’t have them is convicted to spend outrageous amounts of resources in order to tank the degen or unavoidable block damage. There is nothing that skills are involved, it’s clearly whether u have specific champs (of specific rarity) or u are punished for dexting. Pure bs. My suggestion is reducing no retreat timer to 1sec or 0,9sec if needed, so the guaranteed damage can be avoided with skillfull playing. Waiting for a responsible answer for a moderator and community opinions always welcome.
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Comments
That being said, Sabretooth was total BS having to tank ½ his specials
After that quest all I wanted to dash back for nothing lol
I did use AA in 6.1.1, but he wasn't as effective for me as the other three. In any case, the current 6.1.1 is very much a skill-oriented map: certainly some champs work better than others, but there are a large number of viable options if you play well.
There was a thread that formed to discuss strategy and tactics for 6.1 when it first released, it is still occasionally active but also contains a lot of valuable historical discussion for 6.1: https://forums.playcontestofchampions.com/en/discussion/127897/act-6-chapter-1-strategies-and-tips
Interestingly, 6.1 did not have beta forums, so all the beta testers tested in isolation. So none of us really knew what everyone else was collectively thinking, and thus none of us actually knew if the feedback was going to be unified on No Retreat enough to change it. I think while many players who saw 6.1.1 for the first time when it went live thought it was too difficult, many of the beta testers actually breathed a sigh of relief and thought it was easy, precisely because they had been primed to expect the worst from the beta experience.
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