**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
A month later, still feeling the same.
It's NOT a hard concept: Any increase in difficulty should come with an increase in rewards. UC Event is DEMONSTRABLY harder now than it was 2 years ago, and the rewards have remained the same. If Kabam is saying that's balanced, we have problem.
Solution:
- UC Event Quest difficulty is scaled BACK to approx where it was in 2017, and the rewards remain the same, AND a further difficulty (call it Cavalier, call it Epic, call it whatever you want) is added with high end Cavalier type end game nodes which results is MUCH improved reward structure.
OR
- UC Event Quest continues to "evolve" in difficulty as it has for the last 20 plus months straight, and the rewards are increased significantly as well.
I don't get what's so hard about this... Right now, as things stand the difficulty/rewards ratio is NOT balanced based on the historical difficulty data. Stop preaching "balance" while the situation is already skewed.
It's been around for almost 2 years. It hasn't been stagnant for almost 2 years. Uncollected was the step-up from Master, and Master had been around for a while before Uncollected was introduced.
People aren't preaching balance. "People" said you need to balance factors when adding more Rewards, rather than just sprinkling them on. They're also looking at another Difficulty, which means it will have an effect on balancing Uncollected.
I'll say it one more time for those in the back:
Any increase in difficulty should come with an increase in rewards. UC Event is DEMONSTRABLY harder now than it was 2 years ago, and the rewards have remained the same
If you disagree with that, I don't know what to tell you.
Let me put values on it for you.
Let’s say when uncollected quest was originally brought out it was rated difficulty 6 (random number I’ve picked out). Let’s say new uncollected players then were rated 6 skill level.
New uncollected players now are a very similar level to back then so we will call that 6 skill level too. However, uncollected quest has been getting harder, this is a fact. They used to have one noded path and 5 normal. Now they have 1 normal path and 7 noded. This is one example of how it’s increased in difficulty. Let’s say it’s difficulty rated 9.
So the same skill players are now doing harder quests for the same rewards as players used to get for easier quests. This is wrong. And not to mention that the game has advanced a hell of a lot with time since uncollected came out, but the rewards haven’t changed.
Just because MY progression has meant that I don't have a difficult time with the UC Event Quests doesn't mean that Summoner123 that became uncollected last week/ month isn't dealing with a superhuman increase in difficulty compared to what I did when I became uncollected. Stop assuming that these quests need to be HARD for guys that have explored Act 5, and are close to or just got Cavalier... That's NOT the point of these quests. If it is, then don't call them "uncollected" difficulty. Call them "Epic" and let it scale.
There is NO good reason for the difficulty to have been changed so dramatically, while the rewards have been stagnant.
I'll keep reiterating... increase in difficulty= increase in rewards.... Kabam has stated that goal in all other aspects of this game (though they may not have achieved that balance in some instances). It's time that monthly EQ "caught up" to AW/AQ, etc. This shouldn't be rocket science.
Also you should play at your own pace. Trying to catch up with the top is a fool’s errand unless you’re willing to spend thousands per week (not kidding).
On top of that new players get to complete content with champs us older players never got. Newer players get to skip by Act 4 and 5 with Havok, Sabretooth, Void, and even potentially Cull, Namor, Warlock, Sunspot, CMM, and Fury where we had to slog through with older champs with one page abilities.
Comparing yourself in games like this is always a bad idea and “catching up” by increasing lower quest rewards is not a good idea.
AW/AQ rewards were recently updated as well as all other EQ difficulties. The Story content hasn't changed in difficulty since it was released and even Act 4 was made easier.
So please explain to me, exactly, why UC should be the only content in the game to get harder and harder while still giving rewards that are nearly 2 years old?