**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Upcoming Cull Obsidian and Ebony Maw Balance Changes

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Comments

  • NanaPokuNanaPoku Posts: 50
    Nerfing him because of the one thing he's good at?! After raking in all the cash through his arena, crystals and deals.

    And after he's nerfed, there will be a new champ that out damage others.... So you nerf that champ too... And on and on!

    This game is a joke right now... More than ever!
  • Bear3Bear3 Posts: 996 ★★★
    Are you joking?!! His high damage is the only thing that makes him viable! He has awful sustainability, no immunity, minimal utility. Without being the top damage dealer he’s not worth ranking up at all. Because they care😂😂 that’s a good one... hoping it was a joke.

    🐻
  • Lvernon15Lvernon15 Posts: 11,596 ★★★★★

    Lvernon15 said:

    Lvernon15 said:

    WingTSE said:

    Why not just make champs that can counter balance those champs rather than constantly nerfing champs?

    When you have a Champion that wildly outdamages other Champions, and we start making content to counter that specific Champion, this harshly punishes every other Champion in game, and every Summoner that does not have that Champion.
    Cull “wildly out damages” other champs? Like who and in what content? Show us the magic “data”. This should be good.
    Something that people often miss is that the type of content doesn't really bear hard on the data, aside from where they collect it. Meaning it's not just about End-Game content. While you may find the heaviest hitters there, performance data isn't just about who uses what God Tier in End-Game. Data is data.
    Yes, the data says cull hits really hard everywhere, but that isn’t enough, if you look at the fights he’s against chances are they’re the easiest fights without problem nodes, which the data likley won’t show, kabam aren’t using the right sources here, rather than looking at damage data they need to look at more specific things, I haven’t seen anyone using him for tough fights in 6.2 including all content creators and the 3 very prestigious alliances I’ve been in since 6.2 was released
    If you're looking at Damage amounts, it is enough.
    Did you read my post? Being able to do easy fights fast is NOT significant enough to make a champ need a nerf, I could use anyone for those fights and easily get though them, all cull does there is make it faster, he doesn’t provide anything that makes him a game changer for an account, now act 5 is likley a different story since 90% of the fights are what I’m classing as ‘easy’ fights without nodes requiring a specific champ, but act 6 v1 and other endgame content are built around these ‘problem fights’ which makes cull only really be any good for a couple paths that any champ could do
    I read your response, and it's understandable for people to rationalize these things when they're upset. "It's not that much because of Condition X and Condition Y."
    However, it's in the numbers on their end, and numbers can't lie. They're undoubtedly aware of this community and the history regarding changes. If the data wasn't showing reason to consider him higher than the others, they wouldn't be opening up that can of worms. You can't argue conditions with the numbers, and evidently there is a "Too much." threshold in comparison to other high-end Champs.
    I thing I’ve learnt about numbers is that they don’t lie but they can be deceiving, and this is a prime example of this
    IDoge said:

    Cull only has one ability and that's to put out damage he cant take a hit his cadence is slower than all champs Mike if you all he has is damage output without that hes just another Cyclops

    Cull does not have one ability. He has utilities like true accuracy, projectile parry, and armor break which can even be used to stop healing with despair. To those who think he's a one trick pony I suggest looking deeper into the champ. What does corvus have over cull? Guaranteed crits and 2 immunities? Sure you could say the immunities make him better but other than that they are very similar champs just corvus has less damage and hits softer when not ramped up with cruelties.
    Corvus has 3 immunities defy death crits in block true strike with proxima armour break and power drain
  • TehsigzorzTehsigzorz Posts: 1,233 ★★★★
    IDoge said:

    It's bad business and completely unfair what you guys doing to your paying customers... do what you did to blade instead of nerfing the character simply change the content around the character

    It's their game lol why wouldn't the change it to best fit their views for the game?
    Because its a product...imagine you buy a T-shirt and then a week later the store that sold you that tshirt removed its sleeves. Its their product but they should have made it into a sleeveless shirt before they sold it and got revenue from it.
  • THALEMKYKO1THALEMKYKO1 Posts: 98
    IDoge said:

    IDoge said:

    Cull only has one ability and that's to put out damage he cant take a hit his cadence is slower than all champs Mike if you all he has is damage output without that hes just another Cyclops

    Cull does not have one ability. He has utilities like true accuracy, projectile parry, and armor break which can even be used to stop healing with despair. To those who think he's a one trick pony I suggest looking deeper into the champ. What does corvus have over cull? Guaranteed crits and 2 immunities? Sure you could say the immunities make him better but other than that they are very similar champs just corvus has less damage and hits softer when not ramped up with cruelties.
    Guaranteed crits pretty much is the big thing here also 3 Immunities with his synergy 100% uptime on true strike unlike cull only having it for like 10 seconds armor break without requiring them to not be stun immune his dupe makes him the best aq champ in the game by far should I go on?
    What you should really be doing is showing a path in act 6 or AQ ran by corvus and then ran by cull. Almost all the time cull will clear it faster.
    Ye I would say no to clearing it faster and also gotta compare items used any1 who knows how to use a duped corvus in aq will use 0 pots
  • LormifLormif Posts: 7,369 ★★★★★

    IDoge said:

    It's bad business and completely unfair what you guys doing to your paying customers... do what you did to blade instead of nerfing the character simply change the content around the character

    It's their game lol why wouldn't the change it to best fit their views for the game?
    Because its a product...imagine you buy a T-shirt and then a week later the store that sold you that tshirt removed its sleeves. Its their product but they should have made it into a sleeveless shirt before they sold it and got revenue from it.
    Stop trying to compare this to a phsycial object that you own. IT is neither a physical object nor do you actually own it.
  • Ascoop24Ascoop24 Posts: 128 ★★★

    I see a bunch of Cull players unwilling to compromise for the good of the game. Game balance is a good thing. The youtubers make content for views so they try to give you what you want to hear and see. They pander to your glutinous greed and typically leave honour, decency, and reason at the wayside. This is an echo chamber where you reinforce your misguided belief through confirmation bias. Cull needs to be nerfed if you value the overall health of the game your playing. Yes it’s good for Kabam to have a healthy game. It’s also good for you. Eat your vegetables!

    Why does he need to be nerfed? Where are you seeing him destroy content to deserve this?
  • Jaymix79Jaymix79 Posts: 232 ★★★
    So the recent emergency fix to Cull to bring him back to normal. Is not normal?
  • SDPSDP Posts: 1,622 ★★★★
    edited September 2019
    Lormif said:

    I propose a challenge to Kabam’s “data”:

    We pick a certain number of random paths in Act 6. We have 10-15 minutes to get as far as we can along each path.

    Kabam, you can use 5/65 Cull.

    I will only use 4/55 champions of my choosing. I’ll go even one further. I’ll beat you with at least 10 different champs.

    Put your DATA where you’re mouth is.

    Act 6, I am sure, is not the only data they are using. You cannot stack the data in your favor like that.
    Ok. Any Act and star level. Any Variant. LOL, ROL, monthly EQ. Let’s roll.

    The challenge doesn’t change.
  • Lvernon15Lvernon15 Posts: 11,596 ★★★★★
    IDoge said:

    IDoge said:

    Cull only has one ability and that's to put out damage he cant take a hit his cadence is slower than all champs Mike if you all he has is damage output without that hes just another Cyclops

    Cull does not have one ability. He has utilities like true accuracy, projectile parry, and armor break which can even be used to stop healing with despair. To those who think he's a one trick pony I suggest looking deeper into the champ. What does corvus have over cull? Guaranteed crits and 2 immunities? Sure you could say the immunities make him better but other than that they are very similar champs just corvus has less damage and hits softer when not ramped up with cruelties.
    Guaranteed crits pretty much is the big thing here also 3 Immunities with his synergy 100% uptime on true strike unlike cull only having it for like 10 seconds armor break without requiring them to not be stun immune his dupe makes him the best aq champ in the game by far should I go on?
    What you should really be doing is showing a path in act 6 or AQ ran by corvus and then ran by cull. Almost all the time cull will clear it faster.
    Corvus would still likley be faster, but the big thing to look at would be item useage, defy death higher base stats and lack of dependance on parry would make him much cheaper, also you’d have to pick a hard path
  • LormifLormif Posts: 7,369 ★★★★★
    Dizzy said:

    Not a Cull player. Just saying that it's a little shady that Kabam told us explicitly that this would only impact champions not in the basic, but then would go back and adjust three champs in the basic.

    I'm fine waiting on ranking up a champion to R5 until he/she enters the basic. It's tedious, but if I'm really terrified they'll get nerfed I'll wait. I'm not fine waiting forever because I'll never know when a champion is "safe" to rank up.

    Can you point to where they said it would not affect those in basic? I am pretty sure you are taking their statement out of context.
  • Bill0927Bill0927 Posts: 39

    MikeHock said:

    Not sure why my post was removed. It was constructive, asking kabam to:

    1. Not rush to release 2 new heroes every month
    2. Do more testing, because it feels like we’re being used as lab rats for 3 months

    Those 2 things go hand in hand.

    I see a lot of these 'testing' posts.. why does Kabam not do more testing?

    I don't think you can fully test how OP a champ is until the Community really starts using them. There is always a loophole that the Community is able to exploit.

    To say that Kabam should be able to know all about a Champ with a handful of testers in a lab is not understanding what the real world situation is.
    There job is or at least should be to test their product before they release and sell it to the consumer. Any other company I’ve ever heard of that sells a product tests it extensively. This doesn’t meant there won’t be bugs or issues but to change the product after selling it under the guise of rebalancing is shady at the very least
  • LormifLormif Posts: 7,369 ★★★★★
    573739 said:

    You know apple has a 60 day limit on refunds or something. Kabams “new” adjustment policy is 3 months. Not too long ago they announced the “revision” of refunds.

    Coincidence?

    apple has an all sales are final policy on digital app store purchases.
  • I can’t tolerate this. I am ashamed to admit how much money I have spent in this game since it’s release. Although it is not near Seatin’s 30k, I believe it is easily between 5 and 10k. I have been waiting for something innovative to be introduced to the game for years. What was the “base” in the alliance tab supposed to be? What are all these question marked masteries? Introducing something small and unique to the game would have been nice. However, I agree with many people’s belief that you all get away with doing whatever you want. Your game is not a player vs player game but a player vs your content game. I have a life outside of this game and just don’t have time to fight with all these noodle hand champions. Please stop nerfing champions that people gave you a lot of money to obtain. I guess you all made up your mind... this doesn’t sit right with me. It just doesn’t seem like there is anything wrong with glass cannon Cull. I barely get through map 6X5 AQ. I repeatedly have to heal him or sometimes revive him to get through IMIW in section 2 if I get really unlucky and lose Cap IW before hand as well. I find that Cull is completely unusable in plat 3 AW and in questing I surely sometimes spend more healing and reviving him than I would have had I taken a trinity team. I easily spent 3-6k units using Cull in V2 and 60% of that was during his bug doing insane damage. Doing insane damage was kind of fun, but at the time I thought that was the damage he was meant to do despite knowing the favor was bugged, so I was very happy to have pulled him. Playing with noodle for hands champions, when you are not trying to show off as a youtuber, is extremely boring. Playing animal crossing would be a more productive way to use my time than arena grinding with DD, groot, IM, Cap, civil warrior, the duck etc. I’ll be civil here, I’m not gonna tolerate this despite having plenty of other champs that I can use to get through the content with less revives/potions.
  • DestroyerDestroyer Posts: 130
    It's rare that a champ is released and not pretty accurately summarized by the YouTube community in a day or two.

    Why not have a group of interested content creators beta test new champs for all to see. THEN you can make your changes after considering the tester's feedback and your own observation of the videos made by the CCs? You could then allow the CCs to retest the tweeked version, and if all is well, you can announce this version as the final version of the champ. This would also allow active members of the community at large to engage with the CCs on live streams or via comments and have their theories tested as well. Many times comments spark CCs to try things and discover interactions that they wouldn't have thought of, potentially making these tests pretty efficient considering a number of prominent CCs can get to any part of the content they want with relative ease to test various things. I personally would look forward to these videos.

    If the champ is designed in a balanced way to begin with, then hype will build from the start, so good for all. If changes are made and the champ remains viable, then the CCs will be hyping the changed version, win/win. If it would take too much time for this extra round or two of testing, then maybe 1 properly tested and finalized new champ a month would be a good goal. You could offer more resource deals or something to keep the lights on.

    Or you could allow a window of opportunity for anyone that has a champ that needs tuned down to contact support so that the exact resources they used on the rank up can be returned and the champ can be ranked down. If this refining process is supposed to leave me as happy with the champ as I was, then I would imagine there wouldn't be many rank down requests.

    As it stands, I don't care if Cull remains a top damage dealing champ. What I do care about is how this is being done. You have turned the FGMC, which I imagine is a huge source of revenue for you guys, into fool's gold. You did manage to add another layer of casino like excitement to FGMCs because the champ you pull today may be buffed/nerfed tomorrow. One more spin? No thanks, not until I can be assured that the champ I'm sold is the champ I keep.

    I love this game Kabam. Please help me understand how this makes any sense? It took all of one hour for players to make a very strong case against this, citing his limitations and all of the fairly hard counters, both nodes and champs, that already exist to tone down his damage output.

    Man I'm all over the place here, just can't believe how this year has gone so far. Thanks
  • Kaladin_Kaladin_ Posts: 391
    I think this goes beyond rank down tickets. People are spending money trying to obtain these champions from either their personal featured Crystal, Or using 5k extra shards to get them from the regular feature.

    Those decisions are being made based upon a character's abilities. A lot of people wouldn't even have attempted to get these characters had we know they would be Nerf.

    I know I've spent plenty of money on units trying to get these characters from their personal featured Crystal. I've also bought the sigil trying to get these characters based upon their abilities and strengths. I would not have done either had I known what I know now. This goes beyond rank down tickets in my opinion.
  • Ace_22Ace_22 Posts: 3
    edited September 2019
    This basically says that you should not rank up new champions. What is the incentive to buy crystals and grind the arena for new champions. So that we can get them based on their release evaluation from lucky crystal winners, as well as your content creator program, and then have them "balanced" after you spent hard earned resources. Tune the weaker champions up not dial back the strong ones. Is the player base's wallet and time the Alpha test now?
  • LormifLormif Posts: 7,369 ★★★★★
    Lvernon15 said:

    Lormif said:

    573739 said:

    You know apple has a 60 day limit on refunds or something. Kabams “new” adjustment policy is 3 months. Not too long ago they announced the “revision” of refunds.

    Coincidence?

    apple has an all sales are final policy on digital app store purchases.
    They don’t, I got refunded back during the whole overheating thing in 2017
    They actually do have this policy. You can fight it and can even win sometimes, but their general policy is all sales are final.
  • Justin2524Justin2524 Posts: 1,626 ★★★★

    I propose a challenge to Kabam’s “data”:

    We pick a certain number of random paths in Act 6. We have 10-15 minutes to get as far as we can along each path.

    Kabam, you can use 5/65 Cull.

    I will only use 4/55 champions of my choosing. I’ll go even one further. I’ll beat you with at least 10 different champs.

    Put your DATA where you’re mouth is.

    Act 6 is not the only content the game has to offer so it's not a fair representation. They must have looked at all the games' data not only just Act 6.
This discussion has been closed.