**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
A different take on the Cull nerf
Legendary_Poey
Posts: 209 ★
Instead of trying to stop the nerf, (Kabam will go through with this) how about we as a community try to come up with a good solution. For example cap Cull's armor break stacks at 5 or reduce the potency of them by 15%.
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This discussion has been closed.
Comments
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I would guess that the primary place the devs would look is his persistent charges and his charge-dependent favor buffs. It would be tricky to cap those lower because the favor buffs vary with the number of buffs, but an interesting option would be to add a way for Cull to lose persistent charges if he isn't played well, so you can't just potion your way to permanent offensive buffs. That might reduce his overall performance in the game while still allowing skillful players to gain most of his current maximum performance.
This thread will now be closed.