**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
1% mastery
Chovner
Posts: 1,115 ★★★★★
I'd love to have access to the 1% cheat death mastery to AI seems to have... I can't count the amount of times I've definitely killed the AI only to see them hang on by 1%... can't just be a coincidence.
25
Comments
Ex: opponent has 10,000 health. 1% of that is 100. If you hit them for 1 damage they are at 9,999. They are no longer at full health so they cant be 100%. At the last 1% it is actually 2 percent because if they go below 100 health they go below 1% but not 0%. That's why you encounter the 1% alot.
Video of 42 deaths in 2 minutes which fail to evidence the 1% bug.
https://youtu.be/rJmCTYLOpow
(For those who don't get it, it's a JOKE)
Example: RoL winter soldier has a health pool of around 550k. When you start the fight his health bar is yellow, when you hit him, its now yellow with red on the right side. Still at 100%. 1% can range from anywhere between 1 and 7k
If it's the former, it would allow the last 1% of health to actually be a maximum of 1.49% of health which could actually explain why characters survive a 1% more often than not
Can’t believe y’all arguing about this
Lol
Old news
For example, in Street Fighter, if Balrog hits his Special on an opponent with between 301 and 313 health, they'll die, but if they have 297-300 health they'll barely live.