Advanced "Green" off-screen Auto-fight

kvargakvarga Member Posts: 15
With the current auto-fight system the phone is still stressed with rendering the whole fight and draining the battery.

My version of auto fight would be something like this:
- Player shall define the path in the current map, where their team wants to travel. Endpoint can be any node that the player's team can reach through lines, gates and teleports. Can be the map boss or an intermediate node.
- Optional: Player can define when the fights should stop and the auto fights on the predefined path should be cancelled. Eg. when one of your champion's health drops below 30% at the end of a fight.
- The selected champion for each fight shall be the one with best chance to win. Like it's now before the fights.
- Player is able to track the progress of the fights the same way we can track the fights of teammates in alliance wars and quests.
- The game shall be able to run the fights in the background without draining your battery with loading screens, fight rendering and screen time.
- The fights still take time as usual. The progress of the fights can be monitored with app notifitations if MCOC is not the foreground app. Notification shall display the progress something like "4 of 12 auto fights has been completed" or "The auto fights on the predefined path are finished" or "Your auto fight path was cancelled due to low health of your champions"
- When player runs out of energy, the auto-fight still continues after enough new energy is generated or recieved from help for the next step.
- Player shall be able to stop the auto fight whenever they want. (with or without consequences, depending if an ongoing fight is aborted)

Comments

  • kvargakvarga Member Posts: 15
    Also this could be a Digital Wellbeing friendly feature. Kabam/MARVEL should consider to offer the game for people who need better life-game balance.
  • OctoberstackOctoberstack Member Posts: 872 ★★★★
    I actually like this idea a lot. I feel like it could also help alleviate "quest fatigue", by letting players complete daily quests and low-level farming with minimal direct effort and allowing them to focus on the more challenging and enjoyable aspects of the game when they do play manually.
  • XxLoganTDCxXXxLoganTDCxX Member Posts: 2,561 ★★★★
    I like it, but isn't for me.
    I actually want to play the game. When I play, I have less errors and I actually have fun.
  • kvargakvarga Member Posts: 15
    Well I don't think this kind of optional "autopath" feature should prevent you to fight. Send your forces, and if they fail you can say anytime: "Fine, I'll do it myself". ;)
    Personally I'm playing MCOC mainly to collect and upgrade heroes, fighting is only nuisance for me.
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