Advanced "Green" off-screen Auto-fight
kvarga
Member Posts: 15 ★
With the current auto-fight system the phone is still stressed with rendering the whole fight and draining the battery.
My version of auto fight would be something like this:
- Player shall define the path in the current map, where their team wants to travel. Endpoint can be any node that the player's team can reach through lines, gates and teleports. Can be the map boss or an intermediate node.
- Optional: Player can define when the fights should stop and the auto fights on the predefined path should be cancelled. Eg. when one of your champion's health drops below 30% at the end of a fight.
- The selected champion for each fight shall be the one with best chance to win. Like it's now before the fights.
- Player is able to track the progress of the fights the same way we can track the fights of teammates in alliance wars and quests.
- The game shall be able to run the fights in the background without draining your battery with loading screens, fight rendering and screen time.
- The fights still take time as usual. The progress of the fights can be monitored with app notifitations if MCOC is not the foreground app. Notification shall display the progress something like "4 of 12 auto fights has been completed" or "The auto fights on the predefined path are finished" or "Your auto fight path was cancelled due to low health of your champions"
- When player runs out of energy, the auto-fight still continues after enough new energy is generated or recieved from help for the next step.
- Player shall be able to stop the auto fight whenever they want. (with or without consequences, depending if an ongoing fight is aborted)
My version of auto fight would be something like this:
- Player shall define the path in the current map, where their team wants to travel. Endpoint can be any node that the player's team can reach through lines, gates and teleports. Can be the map boss or an intermediate node.
- Optional: Player can define when the fights should stop and the auto fights on the predefined path should be cancelled. Eg. when one of your champion's health drops below 30% at the end of a fight.
- The selected champion for each fight shall be the one with best chance to win. Like it's now before the fights.
- Player is able to track the progress of the fights the same way we can track the fights of teammates in alliance wars and quests.
- The game shall be able to run the fights in the background without draining your battery with loading screens, fight rendering and screen time.
- The fights still take time as usual. The progress of the fights can be monitored with app notifitations if MCOC is not the foreground app. Notification shall display the progress something like "4 of 12 auto fights has been completed" or "The auto fights on the predefined path are finished" or "Your auto fight path was cancelled due to low health of your champions"
- When player runs out of energy, the auto-fight still continues after enough new energy is generated or recieved from help for the next step.
- Player shall be able to stop the auto fight whenever they want. (with or without consequences, depending if an ongoing fight is aborted)
5
Comments
I actually want to play the game. When I play, I have less errors and I actually have fun.
Personally I'm playing MCOC mainly to collect and upgrade heroes, fighting is only nuisance for me.