**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
This is a big let down. If you're an end-game player it's too easy and the rewards are outdated (20 sig levels on my Spidergwen, yippee). There is no challenge for us so it's literally just another pointless thing to do for a few minutes and that's it. Zero challenge at all.
If you're a mid-tier player maybe it's great. But I was hoping for at least a challenge, not... this.
@Kabam Miike was Cornered 300% in the test? I thought it was the 200% version, but I forgot to snap a picture of the buff. It might need to be dialed back if it isn't working properly. *Some* power gain has a similar effect as Quake's spite. 300% and bugged player power would make the fight much harder than intended.
Have you considered that maybe the boss rush isn’t aimed at absolute end game players?
Response:"Wah! It's too easy/hard, but at the same time too hard/easy and the rewards are trash because I used them and got a champ that I think sucks. Also, it's a moneygrab. "
Sym was the only hard fight cause he wouldn't throw his specials in the first fight.
The intent of this Boss Rush, if I'm paraphrasing correctly, is that it was intended for moderately skilled players with moderately advanced rosters to find it very, but not overwhelmingly challenging. It was not intended to test the strongest players with the strongest rosters, and in fact some of the fights were reduced somewhat from their original design.