**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I think in a large percentage of cases when one player thinks they are unlucky and another player is lucky when it comes to AI, it is really that the lucky player is making their own luck by simply playing differently when they need the AI to act differently. I suspect this is true in the case of Symbiote Supreme. No one gets the result they want every single time, but when some players claim SS never throws specials in dozens of tries and others say he throws almost every time, that can't be explained by random chance. That's a subtle difference in the players actions altering the behavior of the AI.
I've noticed this to be the case with the so-called "all or nothing" arena AI as well.