**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
This would seem to be something trivial to demonstrate, if it were true. It would take less time to show, then to argue that it could be shown.
Are only heroes or villains allowed to enter the Nexus?
What about all those mercenaries or "Thanos' children"?
Hopefully the paths are short and the energy cost is low.
These are not great rewards.
The problem is at the very very top, there isn't much content that pushes the high skill and high roster players. And part of the problem is most games can't both challenge those players and hand out the rewards such super high challenge content would ordinarily deserve, because it would allow the top tier players to advance too quickly. We have things like 6* champs that can absorb some high end effort and resources, but we don't have the kinds of systems that MMOs use to directly reward end game players with the kinds of things that would interest them and allow them to compete with each other without also obliterating everyone below them. I'm not sure what the best solution to that problem is at the moment.