**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
On a positive note I got a 5* Sinister from the crystal, so thanks for that.
In the end, it's not a big deal. My bigger gripes is how tedious the last 2 chapters have been (it's pretty much a much crummier Gwenpool goes to the movies). It's so time consuming, that doing more than one (maybe 2) to try to farm the shards is pretty much out
I will say the basic concept of this event is a good one, using Bishop and Cable time-travelling to explore the eras of Marvel history with the characters from each era as the opponents, but it's definitely let down by the fact that more routes per quest, five quests per era adds up to a slog and several fights against the same opponents in eras makes it seem repetitive. (Made worse if you not only have to fight the same boss 5 times but the fight before the boss twice because of the way the routes end) Character gates as a concept is all well and good, but not when using characters that have been released in the past 8 to 10 months that not everyone's going to have got and then being forced to grind 1v1 for the sake of one blipping character is even worse.
Overall, B+ could be better.
Reading is fundamental
I am working on Chapter 5 (Modern Age) Master Mode.
I have a small roster of 5* (Iceman, Havok, IronMan (OG), Vision, Doc Ock, Green Goblin, Unstoppable Colossus, Juggernaut, Angela, Spidergwen, Luke Cage, Iron Patriot, and Agent Venom). Not all are beyond Rank 1 or Rank 2.
Aside from that, Good job - I think it's sustained my interest pretty well; and the rewards seemed okay for the effort.
It just seems odd to end it without giving those players one last opportunity to use all of the shard crystals, Arena crystals and potential Versus Crystals to finish one mode with a gate based around randomness. Arena ends tomorrow at 10 AM PST, and as well by that point the final rank rewards from the solo event will be in. It would be better for the community to end it then, as that is the final chance to gain these champions from a more filtered chance.