Greetings, Kabam and my fellow Summoners.
WARNING - Very long post
To get things started, this is not a hate post, I don't expect anything written in this post to be actually implemented, my intention is to inform Kabam in the best way possible that why the players seem to be so disappointed in the side events this year. Here are some of the reasons
1.) Excessive use of gates or restrictions:Be it the Class Trips, Nick Fury's Recon Missions or the Time After Time, the bump in the usage of these gates or restrictions is very easily noticable. While it's understandable why these gates exist, it is to diversify the teams of players so that they don't just keep clearing out content with the same champions over and over.
This sounds good in theory, but in reality,
these gates just add another extra layer of grinding for the players, while completely failing at the job they were supposed to do and just becoming an arbitrary inconvenience for the players which doesn't benefit anyone.2.) Very high energy costs / number of paths. oThe energy costs for the Atlantean rifts and Class trips were fairly high, though this was taken care of by reducing the cost in the Time After Time quest, however the excessive number of paths towards the end more than enough made up for it.
This isn't a big problem for anyone, but the huge number of paths that we have to explore is a tad bit frustrating, I'm sure the others will back me up on this,
the efforts, energy and time put into these side events, compared to the potential rewards, makes them seem very unnecessarily long and boring.3.) An element of RNG thrown into the mix.We've seen this in the Atlantean rifts and Sinister Labs. We've accepted RNG as a part of this game, it governs the champions we get, the rank up materials, the awakening gems, basically everything.
Since so much of the stuff in the game is already RNG dependent, I personally don't see the need in adding even more of it into the game in the form of side events such as the Atlantean rifts.
Adding more RNG on top of the already omnipresent RNG screws over a lot of players, and in more ways than one, seems very unfair to put into Event Quests.4.) Spreading out side events into chapters over the entirety of the month.This can be seen in the Last Stand event as well as the Time After Time event. The chapters are released on a weekly basis. This is in no way a big inconvenience, but in my opinion it serves no purpose at all.
These time restrictions just seem very unnecessary and inconvenient, especially with events with a lot of paths like Time After Time. If anything, removing this will benefit Kabam more as the players will have to buy energy refills.
5.) Rewards : '( Other than Nick Fury's Recon Initiative, Bounty Missions and Time After Time. I don't believe the summoners (including myself) have been very happy or satisfied with the rewards.
We understand that you guys at Kabam are trying to balance out the lack of one type of resource in a particular quest by accumulating it in the next one, once again this sounds very tempting in theory, but practically, the rewards just don't make up for it. For example, the rank up resources in Attack on the Nexus don't make up for the lack of rank up resources in Sinister Labs and Time After Time.
Instead of this, wouldn't it be better to keep a balance and provide both rank up materials and shards in every side event quest. Or better yet, let the players CHOOSE what rewards they want?6.) Wrong use of the Objectives.As
@Seatin mentioned in one of his videos, the objectives should've been used as an extra layer of rewards over the already present rewards, but instead it seems like they are being used to add in some additional grind for the players.
SUGGESTIONS: My personal suggestions, looking back at some of the great side events like:
Trials of the KingRocket's ScrapyardGP Goes to the MoviesBounty MissionsRecon InitiativeWhen the players get to choose the rewards in exchange for some sort of special currency like Scrap or S.H.I.E.L.D tokens, the outcome is usually pretty good. The players are happy and the events aren't that big of a hassle.
Quirky and Interesting concepts of EQ's such as The Trials of the King,
when tuned correctly in regards to difficulty V.S rewards, are usually a success.
Events like Gwenpool Goes to The Movies which give very high rewards for a neglegible amount of grind are very welcome too, though these are probably not feasible, they might make a good event once per year or something.
Thank you for reading! I really hope that you guys at Kabam consider these "concerns" of ours, I love this game from the bottom of my heart and it honestly hurts when the community's expectations aren't met.
Peace ✌️