**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Huge bug - Parry Timer is not correct vs generic quest NPCs
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Note, I have max 3 in both Parry and Stupify, and below is on normal quest fights (not Arena or AW where opponents might be reducing stun time)
A great source of testing PB affect on Parry is using a Guardians of Galaxy team, you can get a team of 8x PB synergies of 5% each (total 40%), and assuming prior post figuring that most champs have a base PB of about 10%, that would give about 50% PB overall.
Without such synergies, doing Parry-MLLLL would cause stun to wear off pretty much exactly right after 3rd hit. Using GotG 40% PB synergies resulted in stun wearing off pretty much exactly 1 hit later (4th hit). And, without actually video capturing the timing, each hit seems to be a little more than half a second each (so maybe around 0.6 to 0.7 sec), in rough terms).
While this (in my head timing) has stun lasting 0.6 - 0.7 sec longer with the 40% PB synergies than without, relatively speaking it is fairly close to the assumed prior calculation of +0.4 sec from a 40% extra PB).
But where I am going with this pertains to the Perfect Block MASTERY that gives you AT MOST only a 4% PB. I’ve seen a lot of ppl say to load up that Mastery node, but the extra stun time from 4% Mastery would seem to be very minimal.
If 40% only gives you time for only 1 extra hit, then the Mastery 4% (versus the base 1% if you’re going into next node StandYourGround anyways) is too little to probably even notice.
PARRY:
1pt = 1.5s, 2pts = 1.7s, 3 pts = 2.0
Stupefy states, When champ inflicts stun debuffs, they last for X additional secs." That clearly
appears to be + 0.1-0.5 secs.
STUPEFY:
1pt = 0.1, 2pts = 0.3, 3pts = 0.5
REASON: I'm asking because just used Starky w/Miles synergy + 30% increase in questing with no reduction on nodes & the stun time is so short that I can't stun lock w/any combo.( I have 3/3 in Parry & Stupefy) I easily could do it in the past so i came here to search for answers. Want to know if I should bother using Starky/Miles strategy or not. U clearly asked, shared proof & wondering if u got any confirmation from Kabam what the final word was???
@Lormif saw u replied & seem to know current answers from Kabam,...any update on what's going on?
Screenshots of current descriptions taken today 11/3/2019.
@KeepinItReal - It is still not working as the description states. Kabam has ignored this mostly, and has not responded in months. Parry 1/3 gives the same stun time as Parry 3/3, which the description clearly states is incorrect.
I came to the forum just for this reason to see if anyone else is having this issue.
Queue people coming out of the woodwork to say the description is the broken thing.
Mastery or Mastery description is broken, either way. Fix it.