**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Hitting into block being countered by specials. [Merged Threads]
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@Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos
I think that the Kabam CEO will start noticing this trend soon. It is how people will be heard if our bugs and concerns are ignored. A little communication will go a long ways regarding the major known issues:
1. Back draft intercepting broken by AI speed changes (directly or indirectly).
2. Medusa bugs with Armor Shatter.
3. Corvus immunity bugs, physical resistance bugs.
4. AI able to interrupt combos with attacks or specials.
5. Parry Mastery broken - not extending the stun time as advertised.
6. Variant bugs and compensation (Tech immunity to AAR was given to ALL AI controlled characters for several weeks, no compensation)
7. The Champion being broken multiple times.
8. Fast heavy being fixed for multiple champions yet slow heavies not being fixed.
9. The continued in instability in the game resulting in emergency maintenance weekly with no compensation.
10. Multiple bugs with synergies not working
11. The lack of proper beta testing with new champions prior to release resulting in changes to them after the self imposed deadline of before they enter the base 5* crystal pool.
I am sure I am missing some. Point is, none of these bugs are mentioned really in the "Official 24.2 bugs" thread.
from their changelog...
Why hasn't a mod told us about this being worked on, and progress?
Omega Red vs Iceman - Iceman dashed back between my 2nd and 3rd hit in a MLL... combo. AI is still cranked up too fast and responds when there should not be a window to respond.
Winter Soldier dashed back while i was hitting his block then launched a special. I wasn't slow hitting.
So this is still happening, apparently
I'll try to record another fight.
Having updated the game I have seen no improvement whatsoever, it might actually be worse. In variant 3 Hulk Ragnarok happily smashed me with a special a few times whilst I was hitting his block with Stark Spidey and few other tech champs. Then in arena, multiple champs have done the same, or release block when I’m hitting them to get hit, dodge, or release a special.
But hey, at least iron patriot can’t chain into a heavy anymore!
I had OG Vision launch a special while GR was hitting into his block.
I had Void hitting into OG Cap's block, and he fired a special as well.
So, no, not fixed at all.
Having read through a number of posts on the forums lately I suspect it is all linked to the enhancements to the AI. Their reactions times are incredible now, which is likely why they are able to do things in between hits of your combo - even though the player can’t. They are now capable of doing a lot that the player isn’t, with no acknowledgement that changes have been made from Kabam.
Since the AI can still launch specials while you are hitting their block, this points to a timing issue.
Hood can drop his invisibility timer the same.
Hyperion can drop his 3 charges to regen timer as well.
Only the AI can do this. A player cannot do the same.
It's like the AI is cheating...terrible game experience!!!
@Kabam Miike