**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
First of all, I consider the test of the cavalier rewards to be a pretty good return on investment for the ten bucks. Given my current level of gameplay, there's nothing special I need to do to get all of the milestones, so they are essentially zero effort rewards. Cumulatively, that's 300 units, 20k PHC shards, 4k 5* shards, 4 5* sig stones, and some other stuff, per month. If I'm being honest, I would not buy an offer for $10 that included just that alone, but I consider that to be a fair return for the money.
Second, I'm finding the Black ISO store to be also interesting. I'm using the tier 1/2/3 catalyst selectors constantly to keep trading for classes I'm not full on or I need. Because I'm constantly overflowing on tier 1/2/3 basic cats, trading these is a pretty good convenience item: it reduces my need to run the daily cat events to help with leveling up lower champs for things like level up events. I'm also purchasing the max PHCs (because its a discount so why not) the 1k 4* shards from 3* shards, the 1k 5* shards from 4* shards, the Ultimate crystal from PHC shards, and the discounted featured 5*.
Generally, I buy the basic 5* crystal because I would rather have more shots at 5* champs and more shots at 6* shards from duplication than going for the featured. But the discounted featured is low enough (11k shards) to make that one shot at the featured worth it in my opinion, as it isn't reducing the number of shots at basic 5* crystals by nearly as much. So it allows me to try for featured without hurting my overall efficiency in turning shards into champion pulls. Since I'm normally trying to maximize efficiency when it comes to resources, the Black ISO featured is a way to get a "fun" spin at featured without the high cost of featured crystals.
I'm also occasionally buying the T2A from T1A. Generally, I think this is not a good trade. However, I'm always shooting to maximize my T1A by doing the T1A arena event and also doing the Black ISO trade for T1A. Usually I can burn up all my T1A on rank ups I want to do. But sometimes I have T1A close to expiration and no one I really want to rank up. In that situation, I think the T1A to T2A trade can make sense.
I think from my perspective, the Test of the Cavalier rewards counterbalance the cost of the Sigil, but the reason I'm renewing is because the Black ISO store offers me resource balancing choices I find interesting. Because managing resources is for me a substantial portion of why I play the game, enhancing that part of the game by giving me more options has qualitative value over and above the quantitative reward value.
See above
Oh, and the "gold circle" should be daily, not weekly. and the summoners test, or whatever it's called in the solo rewards, renewed sooner, that would be better as well.
You had one job Kabam!
No way I will continue my subscription
Every purchase involving shards is locked ...!!
Sigil energy is 5 mins
Even accounting for things like sleeping eight hours a day, its roughly 900 more energy a month. For reference, full completion of the monthly event at one of the higher difficulty tiers (say, master or UC) tends to cost somewhere around 1500-1600 energy or thereabouts. So it is a bit more than half of a difficulty tier in energy.
For example, if you play once in the morning and once in the evening, you'd likely be spending on the order of 140 energy per day, slightly more depending on how fast you play (in the time it takes to burn 70 energy you might recovery a couple points). The Sigil boost would have extremely tiny benefit here, adding a point or two at most, something like one percent increase or a bit more. However, if your play sessions are closer together and you aren't saturating energy, lets say someone that players once when they get home from work and once before they go to bed at night separated by say four hours, then the Sigil benefit would be something closer to eight energy per day on top of 110 energy normal used (plus or minus a couple) which would be something closer to a 7% increase in energy usable.
People who play less often will tend to get less absolute benefit, but depending on how they play they could get more relative benefit than first glance suggests, and those players might find the extra energy more valuable overall because they would likely be more energy constrained than players that use energy more efficiently throughout the day.