**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
End-Game Players (Those who completed Act 6.2/ Explored Act 6.1) - This event doesn't offer them enough end-game rank resources like Tier 2 Alpha Catalysts, Tier 5 Basic Catalyst to justify them for doing this event.
Early End-Game Players (Those who completed Act 6.1/ Explored Act 5 or about to) - The amount of questing energy required per path to these (which is 18 Quest Energy) is too much to justify the cost of rank-up resources which they can easily compensate from AQ and use their Questing Energy exploring Act 5 or other quests in general to obtain more rewards.
Late Mid-game players (Those who completed Act 5.2 and above) - The resources offered here for these are valuable. However, the difficulty spike in Epic difficulty when compared Master difficulty is so huge that these players don't really justify the amount of effort and energy (both in-game and physically) worth it.
Mid-Game players (Those who are exploring Act 4 or about to complete Act 5.2) - The Master bracket based rewards seem decent and the difficulty level is fine, but again the high questing energy requirement doesn't justify putting in any effort to these quests at all when compared to going for Act 4 100% exploration. The same is valid for the beginners.
Personally, I would make them cost 0 energy per node and lower the Champion Boost to 50% instead of 100% except for the final boss. That would make this event one of the better ones this year and justify putting in rank up resources to rank up the champions gained from the previous 1-2 months and not putting in any Crystal Shards.
However, the memes are really good with the special objectives. 10/10 there!!
Not the worse, I don't like the energy use but overall underwhelming. It is not quite as bad as what I thought initially. Just something I can skip with little to little incentive to play it. Also, epic difficulty has way too much health, its not hard at all just annoying to have such long matches for the rewards given.
If there would have been T5b, it would be a different story.
I would like those 5-star sig stones in the epic weekend event, but I just tried and I cannot get my top champs under today's requirements through a path of epic without revives. I think the only days I'll be able to do that will be when Blade and GR are allowed in. So I may only participate in epic on days 3 and 5 plus the weekend days.
What's really terrible is that the lower difficulties are not 1 energy per step. How can it make sense to lower the energy for the regular event quest at the lower difficulties to 1 per step but not do it for the side quest?
Looks like Corvus may be the biggest deal champ that is not a hero nor a villain and is therefore excluded from the first 5 days of each week in this event.
Too much energy, too high PI (I completed epic no problem, but these are some beefy champs), for too little rewards. And the daily time commitment is decent enough that we have to think how much is it worth it?
This would have worked better if they toned down the energy cost (or at least gave you everything on completion and not made to explore for the ticket), upped the rank-up rewards, or lessened the amount of champs your fighting (and the difficulty if the rewards are the same).
I'm still debating how much effort I want to give this quest myself and that's not the desired reaction for the monthly events