**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • With the recent blow-up regarding Alliance War, it really makes me question if anyone at Kabam is actually play-testing the content before it comes out. They would ideally have known about many of the problems that this would have caused well before release. Quality Assurance is not doing a proper job.
  • The implication here is that if Champion buffs can come out at the pace of 2 per month, that they have either been under consideration for quite some time and they're going to debut 2 Champion buffs per month because they are finally listening to the community's outrage over the slow pace, or that it doesn't take as long…
  • I suggested as much in the General Game Feedback thread, friend. I even tagged you in it. :)
  • Well... It's great that we have some information. Not early June as promised, but oh well... I'm still going to attempt to communicate how this game can be improved here, as opposed to being redirected somewhere else to only focus on positive changes somewhere else. Best wishes!
  • I find it interesting the dichotomy between comments like "git gud" and "people are progressing too fast". If people are able to use skill to overcome challenges (i.e. they "got gud"), why should they have to arbitrarily wait to move forward?
  • Adding to @TheTalents post:* Champion Acquisition is slow and painful due to several factors: * The basic pool has somewhere around 150-170 champions in it which makes targeting a specific champ hard and awakening them just as hard. * The reason why we have to target specific champions is because so much of Act 6 is…
  • Perhaps. It is my hope that when they do make an announcement, it will not be vague (i.e. "We're working on making some unspecified changes that you'll see 2-6 months from now, but we hope you'll like them."), but instead be specific as to what kinds of changes that they plan on implementing based upon player feedback.
  • I have submitted a customer support ticket with Kabam. I received approximately 25% of the tickets that I could buy with the resources I personally donated to my Alliance if I bought 99 tickets in one go with gold, 99 tickets in one go with battle chips, and 99 tickets in one go with loyalty.
  • As a schoolteacher, I find this comparison to be pretty damn accurate.
  • This is a completely fair statement. I'm not 100% enticed by the notion of receiving 1000 Units worth of signature stones over the notion of receiving 1000 Units worth of Awakening Gems, or 5- or 6-star Hero Crystal shards. But, I can't complain that I got a fair value for the play. I'm not exclusively here for the element…
  • It wouldn't defeat the purpose of RNG. If you had, as a crude example, a 25% chance of getting one of four rewards that had equal value, you'd still have variety and chance worked in. I might not be thrilled that I wanted 1000 units worth of Awakening Gem rewards instead of the 1000 units worth of signature stones that I…
  • Exactly. If the rift pulls went their way, there would be no reason to complain about it. If all paths had rewards of equivalent value, everyone would be satisfied.
  • Pretty sure you just proved the OPs point.
  • Thank you for trying, @Bidzy7.
  • Okay, so let's talk about roster breadth in terms of general game feedback. I think it's pretty clear that the concept of gates and narrowing down viable Champions to a handful of selections are poor ways to "encourage" roster diversity, because they exclusively punish players. I like the idea of give-and-take, so I am…
  • I advocated for these things in the Act 7 Beta feedback.
  • Rewards should be better, and should help you progress through the game easier, faster, and more effectively. This is why other areas of the game that are mismanaged should be polished off - like Masteries. You can create Masteries that accomplish exactly this (that you have to be a certain level to unlock, or have to have…
  • Sounds like a job for Venom.
  • They say that they're going to address feedback all the time, yet rarely do, but you're still missing the point. They said that they were going to address certain feedback in early June and then created this mega-thread for others to offer more feedback that isn't receiving any sort of response or acknowledgement. It gives…
  • That has nothing to do with the fact that reasonable, valuable feedback is given here, and is consistently ignored. Shoot, I've seen more engagement from @MarvelChampions on Twitter, which regularly responds with, "Thank you for your feedback. We're passing it along to our development team."
  • There's a difference between saying, "We can't really say a whole bunch because we're forum moderators and we are not given all of the information to give you a satisfactory response, but we're here, we're passing along your comments, questions, and concerns, and when we know something, we'll get back to you." and not…
  • You've been so kind as to review my Champion rebuilds, so I feel (gladly) obligated to return the favor! So, I'm not a fan of this mechanic. 2 seconds (which is what he currently has) to activate a Recon Scan is a pretty lengthy amount of time for activation, and it's the one good thing about Falcon now. I understand that…
  • Kabam could solve the problem by further differentiating Crystal and Crystal Shard rewards. They already have 2015, 2016, 2017, etc... Hero Crystals. They could break down rewards in terms of 2019 (or any other year) 6* Crystal Shards. It would make Champion acquisition slower if they didn't increase the amount of Shards…
  • Especially when Kabam hasn't done anything with Masteries in years.
  • If this is a discussion, then some acknowledgement of the concerns brought forth by the community in this approved space is reasonable and warranted.
  • You'd think that scheduled maintenance would fall between AQ cycles by now.
  • I think this is a fair thing to ask. Some form of, "We read you. You seem to be saying X, and Y, and Z. We'll be passing that along to the development team." would be reasonable acknowledgement that this isn't just the "garbage thread of complaints that we don't want cluttering up the forum".
  • Still more changes that I would like to see. === Champion Reworks === As others have pointed out, Champion reworks to give value to old trash and formerly decent Champions that have been left behind come along way too slowly. We've had about a dozen Champion rebuilds, most of which have been very positively received by the…
  • More improvements that I would like to see: === Masteries === The same 5 hidden offensive Masteries, 5 hidden defensive Masteries, and 4 hidden proficiency Masteries have been "Coming Soon" for years. "A powerful new Summoner Mastery will be available shortly." It has been at least two years, Kabam, since the last new…
  • Here are the quality of life improvements that I would like to see:* A significantly improved sorting system for in-game resources. The current scroll-through-everything in an unordered fashion is inelegant and cumbersome. If the store can be separated into different tabs, there's no reason that potions, awakening gems &…