**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • Might be a bit basic but I’ve always loved the breakthrough node, just feels really satisfying to me to watch as the armour breaks continue to stack and the damage ramps up and up.
  • We won’t likely see every old champ get buffed, just the ones that are considered by the dev team to be underperforming. Now that we usually only see 1 buff per month now to accommodate the balance program, the buffs also seem to be taking the amount of work required into consideration as well. So we’ll probably only see…
  • From what I remember of pre 12.0, armour breaks worked differently then when they stacked. I believe that the reduction in armour was multiplicative, not additive like it is now, which is why OG Thor’s damage was so potent when stacking Aron our breaks. Reverting him to his pre 12.0 kit wouldn’t make his damage like it was…
  • While I’ve never done any revive farming, I find it hard to understand why this was considered a bigger problem right now than the various input issues, numerous bugs in Battlegrounds, and the situation with cheating and modders. If revive spamming is such a major issue, why not just institute item or revive caps in quests…
  • That sounds promising, are there any details you’d be allowed to share?
  • The real question is: is Valkyrie mixed in there somewhere as well?
  • From what I can tell, it seems to just be a weird interaction between Venom and the node for that specific fight. Normally, Venom’s klyntar buff prevents Spiders from activating evade abilities. However, nodes that are placed on a particular fight are often considered to be abilities of whatever defender is there. So…
  • Was it just the Stark Spidey fight, or were there other fights where Venom couldn’t activate the evade? Also, did you try using any other symbiotes in the quest, and if so, did they have any trouble with the evade? Just wondering if it’s just a weird interaction with Venom in that fight, or if there’s a particular problem…
  • Cosmic: Hercules Tech: Omega Sentinel Mutant: Sunspot or Red Magneto Skill: Hawkeye Science: Ibom, Spidey 2099, or Miles Mystic: Diablo or Doom, still new to Doom so it depends on which one I enjoy playing more.
  • It actually got changed today with Hulk’s buff. Some of his other synergies got changed as well, can’t remember which ones specifically. I think all of the changes synergies are listed in his updated spotlight on the main website.
  • Hopefully the bugs in his kit are fixed soon, really looking forward to testing out my 6*.
  • I don’t believe he’s getting any updates to VFX or animations, just an updated model.
  • Personally I think at the very least we should see Thronebreaker and Paragon updates to the objective crystals. Even as a TB player I found the Cavalier objective crystals to be outdated and of minimal use, which I find even more so now as a Paragon.
  • The in-game data for Kate, Viv, and the Hulk buff are not actually available yet, so you won’t see those updated until they are released in-game with the next update. As for Cassie and FAM, could just be that he’s busy or has some things in his personal life that are taking up his time. If so, then I hope everything works…
  • Personally, if there’s one change I would make, it would be to add the Valkyrie synergy to her base kit. I just feel that would make it feel less like you have to choose between her damage and her utility.
  • I’m not trying to sound ignorant, but have you tried him? There are some people who feel it was underwhelming, but there are also people who thought it was quite good. Ultimately, whether or not he’s “useful” depends on your roster and whether or not you personally want to learn and invest in him. Personally, if I had a 6*…
  • Another one that comes to mind for me is Annihilus’ synergies with Sauron and Terrax. Personally, I find the extra stifle and fury duration makes him easier and less stressful to play, and incorporating it into his kit would definitely help his status as an attacker.
  • Probably gonna sound a little greedy lol, but I’d love for Overseer to have the Spidey Supreme synergy in his base kit. Absolutely love Overseer already, I just think it’d be nice to have a champ be specifically immune to neutralize.
  • Instead of repeatedly referring to the YouTube video, why not actually state why you yourself believe Mantis needs to be buffed? One fight is far from proof that a champ needs to be buffed, especially if it’s a less than ideal fight. Also, just keep in mind that despite his view in that video, he states in the comments…
  • Just because you don’t like a champ or their playstyle doesn’t mean that they are in need of a buff. While I unfortunately don’t have Mantis, it isn’t hard to see the value she brings to the table. She’s quite a simple champ to use, with some very nice damage off the sp2 with guaranteed crits. She provides good control…
  • While Absorbing Man is certainly a strong defender, I don’t think he needs to be tuned down. Even if you just consider science champs, there are many options that can limit or even reverse his healing. As for the burst damage that pierces through block, I personally find the best way to approach him in a fight is to treat…
  • It really would be nice to get some acknowledgment of these issues outside of directing people to the IOS/Android bug sections. These issues have been ongoing for days, and I can’t get through a single fight without encountering input issues multiple times a fight. I’m hoping we get some sort of acknowledgment of these…
  • Really not a fan of having these one-shot objectives with limited entries, especially since if something happens and you screw up one week, you’ll lose all the objective rewards for the following weeks. Don’t get me wrong, there have been events designed worse (the two-month event from fall 2021 springs to mind) but I’m…
  • Would really like to see an update on this, game is bordering on unplayable right now with these issues.
  • I wouldn’t mind the relic push so much if it felt like they actually carried some good value. Unfortunately right now, the only one I can potentially see having any major value is the Valkyrie relic, since it gives all skill champs access to a pierce effect, which will be helpful in this month’s EQ against Future Ant Man.…
  • From my understanding, those T6B and T3A fragments in the objective were added since there was no thronebreaker difficulty. The rewards were meant for TB players, so it follows that it would be moved to the TB difficulty. There’s no need for Cav players to have access to those materials, so there’s really no point in…
  • Personally, I’d like to see him gain some secondary effects based around stacking his taunts, both damage and utility based. On the damage side, he could gain additional attack, crit rating, or crit damage rating (or any combination of the 3) per taunt on the opponent. As for utility, I feel like this would allow him to…
  • Apart from the lack of a form of damage ramp-up, one thing that really concerns me is that he needs to be awakened in order to actually stack his web debuffs. For a kit that seems like it’s based around this mechanic, you’d think that this would be included in his base kit. Otherwise, he loses most of what utility he has,…
  • Tried using the beta input system but it doesn’t feel like it’s making a difference. Inputs are still feeling really janky, with missed or misinterpreted inputs happening multiple times per match.
  • Actually, it doesn’t really mean anything. The reel has never had anything directly to do with who you pull from a crystal, it’s always been just a visual thing to build hype or suspense by showing other available champs from the pool. The reel may not show all available champs, and most certainly will not show them in…