**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • As an anti-milked-non-whale I think the arena is good. I've always been keen on as many concurrent arenas as possible to spread out the whales. Yes , I'll never have any hope ever to get a featured 5*, no matter how much I spend, but tbh, who cares I've got my amazing 5* Iron Patriot dupe (starts crying), but it does get…
  • Lol, I've got trolled on MD already, amazing. At least you didn't moan about my spelling. Thanks, thats actually quite hilarious that you assume I'm rubbish and can't do it, personally I just enjoy strategising which is fun, planning my whole route fight by fight rather than gung-ho smashy smashy kill mode that hidden…
  • Oh and final point on AW, I can't even begin to explain how much I enjoyed AW when the champs you faced were visible, it allowed for some really fun strategy and planning rather than just starting every fight with your best champ just waiting till you die from bringing the wrong champ just to have to try again once you…
  • I honestly believe the amount of cash everyone would drop on getting some decent 5/5 class specific masteries ranked up with expensive class cores would net more money than the potions for mystic dispersion deaths, and would probably be more enjoyable to play around with. And of course with MD rank 3 around you'd still get…
  • So now that Wars are a key focus of the game once more with seasons, and defender diversity is less important we are back to a map of mystic dispersion enemies on every major node. I still believe the balance of MD vs all other masteries is off, I run 5/5 MD not because I want it, its a real pain to use offensively at rank…
  • Agreed, there is a definite pause after Angela's first hit in a combo, so much so that a second extra tap on the screen to instigate a follow up light hit and so start the combo is required. I used to love playing as her, but now her liming for a combo is so disconnected from the animations Im often left standing idle…
  • Beware, rant! : The list of 6*s is incredibly disappointing. Kabam are really seeing how much rubbish they can dump before I break and give up. A few months ago this game was fun, now its a lag fest with no clear progression path. This list of champs feels like a real kick in the nuts. No one, absolutely no one could ever…
  • Hawkeye feels like a precision instrument, Crossbones is useful but more of a blunt tool.
  • Amazing, I want this!
  • I believe the question is not if its hard, or if its possible, but the level of challenge. The boosted coldsnap on the node means with an average 4*5/50 that cant shrug off debuffs or get regen that the node is not possible without significant constant boring revive usage, even with a significant health boost applied.…
  • If you are running suicides Angela is an absolute beast, her auto-regen ticks over constantly like a slightly better old man logan, and her attack with a couple of furies is insane, a real niche choice, but I think shes fantastic!
  • I'm beyond frustrated with AW now, it was fine and working and you guys broke it for no player driven reason, now you are gradually making it more of a frustration-fest. The whole point was to remove frustrating insta-kills, instead you go down the route of adding **** like bane nodes, have you lost the plot of what we are…
  • I'm voting LC, but all he needs is a sizeable crit rate boost against stunned opponents and he'd be fun. He's practical and cool looking, but just zero actual fun to play as there are not many mechanics to play around with or big damage to do, which are the fun bits. But most underwhelming in the whole game for me are the…
  • Sounds good, with a graduated difficulty curve, really like the short quest length but high difficulty level. Very unhappy with Mephisto as a boss without some kind of incinerate recovery ability node, such as health steal % of damage done, but then again I'm quite upset about Mephisto full stop, not very fun and…
  • I feel your pain, the pacing of the game is way off recently. Kabam have always talked of concentric circles of gameplay, you expand out as you progress and so you do more and more cos you need to progress, that has floundered with AW and 6*s. Two polar opposite changes, one making it easy, one making it hard, but both…
  • To me it seems to obvious. He has been usurped by Ghost Rider, why not bring them in line by buffing Dr Stange's health to that of Ghost rider (who has much stronger regen but can take longer to generate a health steal phase than Dr Strange, so a balanced choice between the 2 champs), and keeping his regen per hit to…
  • I must admit when AW came out a year ago I hated it, I absolutely despised it and disliked the insta-death of some nodes, and the lack of decent difficulty curve. I hated the plethora of linked nodes, the faff of it all. However, the game moves on, players adapt, I eventually accepted it and even learnt to enjoy some of…
  • I love the Cap, he is a great character, was once a boss killing superstar. Now however just doesn't do anything interesting at all. The game and its challenges have moved on, good ol cap is stuck in the 1940s. I'd love to see him given a couple of interesting abilities such as no opponent power generation while under stun…
  • Please be Mr Sinister!!! Please, please,please!!! Oh for the love of all things marvel, please Mr Sinister!!!
  • Although I am not in the top 10 or so alliances, who it is this announcement seems aimed at, I might one day be one of those at a power level where my 5*s are gathering dust, duplicated and maxed and will be eagerly chasing 6*s, so I'll add my thoughts of where I want this game I like so much to go.... I see that a clear…
  • I believe there is an issue with missed inputs due to lag. Today especially and problematically the game has lagged, as it freezes for a split second, then jumps to catch up, thus missing frames of animation and appearing jerky and jumpy. If this happens at the same time as an input, the input is not recognised. If the…
  • Turning off dexterity to reduce the effect of MD is a valid argument, but only solves half the problem for me: I am stuck using a very small number of champions in AW, only those which do not generate random buffs, it is inherently boring to play with the same team over and over and over, against most likely the same…
  • Hmmm... Compensation could work as a quick fix, but for me I'd want all class based masteries removed, fully compensated for along with class rank down tickets and reworked to fit post 12.0 update, or at least fit the new champions abilities to make them useful and fun. Class masteries worked at a point in time, but are…
  • Agreed single revives were marvellous things, and we miss them. Why do I want to either waste a team revive in AW when only 1 champ is dead? Or most often fights are so specific that if I use another full health champ instead they are lambs to the slaughter as they'll die from MD or thorns or unblockable or some special…
  • Agreed! Think I should say I'm definitely not looking for a nerf, NO NERFS!! it's a dirty word and all it does is upset everyone that's worked hard to earn a mastery, as is a stupid person's fix to a difficult problem. But what I'd like is an intelligent, fun and deep counter to the super power that is MD, it really…
  • Hi DLegend, thanks for the advice. But the problem I'd like to solve is I'm really bored of having a really small subset of characters I can use in wars, makes the game really boring to play, same same every time. I'm hoping to come up with some ingenious design fixes for how the gameplay can be altered to bring some new…