Double_Dragon2
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Re: Vanquishing Blows, Too Time Consuming [Merged Threads]
I like what you're saying but that's very a difficult proposal given how this game is designed. For most players, the motivation to play is dictated almost entirely by extreme thirst for better champ… (View Post)1 -
Re: Vanquishing Blows, Too Time Consuming [Merged Threads]
Nothing is ever free. This game gets your time and or money. And it's zero-sum down to it's core. You can spend all night and day going for rewards but you can never get ahead of the meta by spending… (View Post)5 -
Re: Vanquishing Blows, Too Time Consuming [Merged Threads]
^This assertion is true, but it doesn't say much. Many players need many things if their progression is to move forward reasonably well. There are too many resources to juggle and they're all importa… (View Post)2 -
Re: Vanquishing Blows, Too Time Consuming [Merged Threads]
Most resources can mainly be achieved in specific events and rarely overlap in a significant way: Dark artifacts - you want them? dungeons are the only way Infinity dust - dungeons, and now van blows… (View Post)4 -
Re: Vanquishing Blows, Too Time Consuming [Merged Threads]
This is why I chuckle when players keep naively asking Kabam for "new and exciting events" and "better rewards" without realizing that this game is zero-sum at best. At best. You … (View Post)4