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Re: We need another difficulty for a more difficult side quest
It depends on how they design it (and the SQ in general). The past few ones have been heavy on the grind, but against non-so-tough opponents. If they have to be heavy on the grind, I really don'…0 -
Re: This month’s cav EQ node design is absolutely terrible
One thing I would like changed is to have the main idea condensed into one node. Right now, it feels like you need to read through three different nodes and try to understand how they work together a…5 -
Re: Purgatory revamp concept- make her the mystic champ we need
She has been available in the game for...what? A week? Has anyone not affiliated with the CCP even had the chance to play with a non-3* version of her yet? I think it's way too early to talk abo…6 -
Drax Rework Idea
A little bit of behind-the-scenes insight: had initially planned to have Drax's invisibility as a ridiculous Easter egg in his kit, but when I couldn't come up with a good signature ability…5 -
Beast Buff Idea
Beast was my second 6* back in the day, so I'm kind of fond of him despite him being maybe the worst mutant in the game. I tried to buff him up a bit by expanding on his two stances (now three) …1