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Event quest 3.1 weird encounters, is it intended?
EQ 3.1 has weird encounters that cancel the node or give us a hard time facing it, was it intended? @"Kabam Miike"2 -
Re: Big Changes Coming to Act 6 this June!
can you do the same thing for variant 1?5 -
Re: Act 6 Nerfs are not live with the new update [Merged Thread]
There are many paths in 6.1 that need to be edited, many of it has a node that requires specific champions combined with another node that make these champions not viable like the delirium path in 6.…3