**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Percentage based potions/revives

Hello Kabam,
You all have been making some editing changes for the contest recently and I believe they will all be for the betterment of the game. But, one thing that many in the community feel they need to be fixed is the potion revive system. Potions and revives need to be changed to be percentage based. All the numbers for potions and revives are based on an old scale for champions that were maxed out 3 and 4*s. The game is in a stage now where the health pool is much much bigger now with maxed out 5*s and rank 2 6*s. Most potions and revives are being used in alliance war where players heavily boost themselves up to conquer their lanes and the health pool of a champ can go up significantly and to fully heal would take about 6 or more level 4 potions and they are not cheap when you have to use so many. It has been a long time coming for this change and it will help everyone in the game.

Comments

  • Joel92598Joel92598 Posts: 81
    First line supposed to say exciting not editing
  • Hey there!

    Thanks for dropping by to share your thoughts and suggestion on this system! We appreciate you taking the time to constructively do so. We'll be sure to pass it along to the rest of the team. :)
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