So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight? You can only use them in 6.3, it is for use with 100%ing. He’s asking if he uses one and exits the quest does he keep it or not
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight? You can only use them in 6.3, it is for use with 100%ing.
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight?
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight? You can only use them in 6.3, it is for use with 100%ing. He’s asking if he uses one and exits the quest does he keep it or not he also talked about using them in previous chapters, maybe he meant individual quests but I wanted to clarify that you cannot use them in previous chapters.
Also, I’m assuming it’s still there, but some people said it wasn’t from the beta, is the 4* ban still on place?
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight? The Boosts last for 1 hour. You can try over and over again in that time, but if the Boost runs out, and you want to use it again, you'll need to gather it again. You can grind out the quest where you got it to get more.I think you may be able to purchase them after you Complete Act 6.3.1 as well.Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier.
So those boosts you get, which you can use in earlier chapters for the more trickier fights/paths......are they usable once? As in I use the boost, start the quest, frak it up totally and decide to quit the quest and restart it. Is that boost gone or is it back in my inventory to be used again untill I’ve taken care of that specifically designed path/fight? The Boosts last for 1 hour. You can try over and over again in that time, but if the Boost runs out, and you want to use it again, you'll need to gather it again. You can grind out the quest where you got it to get more.I think you may be able to purchase them after you Complete Act 6.3.1 as well.Keep in mind that the Boosts are not necessary to complete the Content, but will make it easier. Will you have to finish the path completely to get the boost like chests, or is it like potions where you pick it up and it goes to your inventory even if you don’t finish?
WOW nice rewards Hops isn’t as brutal as act 6.2 is. They're not that great. No 6* sig stones or rank up gem. No 4 to 5 rank up gem. No AG at all
WOW nice rewards Hops isn’t as brutal as act 6.2 is.
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.126,000 Tier 2 Alpha Catalyst Fragments (found in Chests)
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.126,000 Tier 2 Alpha Catalyst Fragments (found in Chests) If T2A will be found in chests does that mean you will be able to farm T2A in 6.3?
The Champion has been stopped, but Carina’s team is exhausted and wounded from the battle, with Ægon in particular at his limit. The Grandmaster is nowhere to be found, and the anger over Carina’s past mistakes are reaching a boiling point.126,000 Tier 2 Alpha Catalyst Fragments (found in Chests) If T2A will be found in chests does that mean you will be able to farm T2A in 6.3? No, it will be like the other act 6 chapters I think, otherwise it wouldn’t be a set amount
This is reward for atc 6?? Reward from variant more better then this Lol These are just for this chapter not the whole of act 6. Theres still another chapter after 6.3. But i do concur that these rewards do seem low when comparing previous act jumps between chapters 2 and 3.
This is reward for atc 6?? Reward from variant more better then this Lol
Much harder then the Variants but worse rewards. Your math doesn't add up.
Much harder then the Variants but worse rewards. Your math doesn't add up. I don't think it will be as bad as 6.2. No rarity gates. What do you think should be the proper rewards? I'm not fully sure how I feel yet. I don't think this is as bad as the past.