**Mastery Loadouts**
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A roadmap update, and broken promises ignored

TyEdgeTyEdge Posts: 2,965 ★★★★★
Kabam continues to use roadmaps to build goodwill and create the appearance of communication and transparency. I’ll draw your attention to their comment on act 6 reworks today:



Looks fantastic, right? Here’s the thing: their original roadmap promised reduced attack values for paths and bosses across all of act 6, including 6.1 and 6.2.



Three months later, Kabam basically just said “Nah, we’re done” and never offered any explanation for the broken promise or change of course. Presently, every fight in 6.1 and 6.2 has the exact same attack it always had. The 6.1.5 Crossbones has almost as much attack as 6.3.4 Darkhawk (low 12,000s vs high 13,000s).

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    MoosetiptronicMoosetiptronic Posts: 2,108 ★★★★
    So true.
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    NeotwismNeotwism Posts: 1,803 ★★★★★
    6.1 and 6.2 aren't that difficult. The problems were some of the bosses that have been adjusted. The game doesn't need to be easy to complete. It needs to be fun and provide a challenge.
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    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    This again? They've said they realized it didn't need it. Just like a number of things that have either changed or been pushed back. That Post is not The Rosetta Stone. It was a list of things they were planning on doing. 6.1 and 6.2 don't need toned down.
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