**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Can someone help me understand why in 10 months Perry and Dex still can’t be fixed?
Skydad23
Posts: 539 ★★★
It goes through the cycles but when it starts acting up it’s just ridiculous in certain matches it’s like you can’t catch up. I just don’t understand how it can’t be fixed yet?
Post edited by Kabam Zibiit on
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Comments
Also I’d love to know what major mobile games can be created in 11 months without the use of previous assets from a prior title in the same series. Go ahead, I’ll wait.
So again, tell me what major mobile game was developed and released in the same time frame as the issue which has been clearly explained many times over?
Making a game engine isn't that easy. But if we want MCOC to be the best it can be, it was necessary to do this. I know in your world it should have been as easy as flipping aight switch but here in reality, that's not how things work.
Clearly you can also provide us with your extensive developer credentials with how many mobile games you've helped develop over the years right? You seem like you've got all the knowledge that Kabam doesn't.
Also, it's pretty hilarious that your example was torn to shreds yet you can't accept what either person said and just completely ignored it to make this comment. Great job.
So even if OP's post is mostly about the how he/she feels is too much time. Your rebuttal is factually incorrect, and doesn't mean that the question has no merit. (they are not rebuilding a game engine)
I'm pretty sure a whole new engine isn't something you'd be able to toggle between with a button like can be done by the CCP doing the beta test currently.
This led to the input issues we have been seeing. So now Kabam is having to rebuild their input system around this new “fixed” Unity engine, presenting an additional challenge. Input in a game like this is extremely difficult to measure, especially across so many devices. Kabam had to get robots involved just to get a handle on this part of the problem (unclear when Tapsalot will enter the Contest).
All this to say that the problem, which I’m sure I’ve grossly oversimplified, is a big one. And they are trying to preserve all the little idiosyncrasies of the game, such as reparry mechanics, while implementing the new system. So I’m willing to be patient while they do this so that they can fix it right, and I hope they don’t feel rushed to release any kind of half-baked fix.