**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Practice makes man perfect
Catching up on this thread was quite a rollercoaster.
I want to thank those of you who are trying to provide OP with helpful suggestions. Shout outs to @Adi_tya0210 @BitterSteel for being particularly supportive on this topic!
I think it goes without saying that we all know the "git good" or "figure it out" comments are not constructive in any way. It's difficult to see people come to the forums for help, only to be ridiculed and shrugged off. Remember: you don't have to agree, you can be angry or frustrated, but please be respectful of each other.
Act 6 is difficult content. Yes, it was nerfed, or retuned, but I think it's important to keep in mind that story content tends to jump up in difficulty between acts. The end of one act does not match the difficulty of the beginning of the next.
In regards to seeing people posting videos of perfect runs. Remember that that is the video they chose to post... it does not mean it's their only run. They could have tried many times before accomplishing that run, and of course they're going to post their best work! Uploaded videos are a small snapshot of a much larger picture.
tldr; support each other and please be respectful, even if you disagree.
OP is clearly out skilled if his post is correct and is merely addicted to spending money to collect champions. I couldn’t imagine having a r4 6* the long process collecting resources for the 1st one and not be able to make it through act 6. Let’s not even mention it’s one of the biggest foolproof attackers in the game.
If OP has specific questions of lanes or bosses then I’m sure they would have gotten a better response from the community as most are here to help. At least in my opinion. 🤷♂️
The jump from Act 5 to Act 6 is nothing like the jump from Act 4 to Act 5, or any other prior Act. The primary way in which prior Acts have gotten more difficult is by scaling up the defenders. Their attack and health go up. The Grandmaster himself is the biggest exception. Act 6 is, for players that have only played the game up to Act 5, completely different. Act 6 introduces much more difficult node effects designed to add a significant amount of skill requirements to the content. In fact, when Act 6.1 first came out, 6.1.1 hit a lot of players in the face with No Retreat, which was a relatively novel challenge that created problems for many players who thought beating Act 5 meant they should be able to take on whatever came next. They were wrong.
There's some things you should know. First, as others have mentioned, PI values in 6.1 may look somewhat higher than they did in old videos of people completing the content, because attack and health values were rebalanced a while ago. This made some of those values higher for earlier chapters, but significantly lower for the later ones. In effect, the easy chapters got a little harder, and the hard chapters got a somewhat easier. The *net* change is that Act 6 is overall much easier to do.
On top of that many fights have been made easier over time, which is something that won't show up in PI values because the adjustments were made to technical parts of the fights, not the attack or health values of the defenders. And this is important, because in Act 6 the numbers are only part of the difficulty. A significant fraction of it is in the more complex fight designs and nodes.
And when it comes to the thing you're probably facing now - specifically Act 6.1 - it has always been true and is still true that in many ways Act 6.1.1, the very first part, is the most challenging. Not because it is necessarily the hardest, but because it requires the greatest change in thinking. When 6.1 first released, players remarked that 6.1.1 probably had the highest difficulty and 6.1.4 had the lowest, as if the difficulty dropped as players progressed through it. I think there's some truth to that, but I think this was also because nodes like No Retreat were just things players had little experience with initially. The novelty and lack of experience added to the difficulty hurdle. Once players adjusted to the new kind of gameplay and thinking that 6.1.1 required, successive parts became easier to handle.
I know players that struggled with Act 6, that didn't just spend past it and didn't just crush it. It took them time to learn it, practice it, and eventually overcome it. I know it is very hard for the average player, but I also know the average player can complete it. It is a question of understanding that Act 6 is the start of a different kind of content difficulty, one that has more skill components and roster components than prior content. And this creates a learning curve. You're not going to just push past this learning curve. You have to, well, learn it.
Act 5 is Act 1 with bigger defenders and SP3 turned on. Act 6 is different, and Act 7 is different again. Skill and knowledge play a larger role than just having the bigger stick. You don't need to know anything and barely need to be able to do anything to complete Acts 1 through 5. Your focus has to shift to practicing your skills and learning how the game works and how the content works, to be successful in the post Act 5 game.
Can we get an answer to a simple question/set of questions?
What quest are you having issues with? Is that the initial paths or are you going for 100%? Have you watched MCocNoob videos on YT about act 6?
I have a much smaller roster and I have gotten to GM just from his guides. They are awesome and very informative.
1) use a champ that can stun the defender from a special. Allows opening to knock them out while lifecycle refreshes.
2) save your 3rd special for after a knock down to instant ko them. But be sure to wait till you see the lifecycle icon go grey before pressing the special button there is a small delay.
3) use a champion with unblockable specials so you can knock them down with a heavy and immediately throw your special to ko them.
I for one lack patience and skill.. hate long fights.. so have not pushed.
Hope you get through the challenge.
If you dont want to pay for pots? explore lower MeQ, RoL and other story content. Open 4hrs crystals
You dont want to pay for revives? Easy enough to auto play content on lower Story Quests to grind revives. Open 4 hour crystals
You dont want to pay for units? Grind out arena, hit at least L4 of 22Hr Events, use your battlechips
Need some Energy? 4hour crystals, lower story, alliance events, etc..
Mostly everything in this game can be grinded for. Its a matter of money vs time
Lastly, if you can't do a fight just keep on retrying. Hone your skills
I wonder what you would've done 2 years ago when it was hard af. Yikes 😂😂😂
tl;dr they did buff early path fights but still nerfed act 6 as a whole in terms of overall difficulty
Side note: Personally, I have about 20 r3 6*s and the mats to nearly take 2 6*s to r4 and I have yet to 100% explore act 6- though that has more to do with my lack of interest than anything else. Point being, having a good roster does not automatically equate to having act 6 exploration in the bag. Just throwing that out there for some of the people here.
There’s literally no way act 6 is unfeasible to you after 2 years of play, whaling(access to a lot of units) and with some of the best champs in the entire game.
Also, he called people who can parry right after the end of a 5 hit combo or when the defender is close to them, literally a basic game mechanic cheaters. It has to be bait.
Thanks to those who wrote real responses. Seriously, thanks.
Here’s what I have and where I’m at.
Paragon
171 six stars
28 R3’s
7 R4’s
R4’s: Doom, BWDO, Herc, Scorpion, AA, Ultron
I still need to finish 4 lanes in 6.1.1.
I’m still trying to complete the Elekrtra / Morningstar / AA path, and I can get to AA easily enough, but he runs through my champs like they’re butter. My big issues during this fight is: 1. the pure inability to parry or dex. With all the stutters, it’s near impossible to do it with any regularity. Instead I hold block, and then he hits into my block and then pulls off a super fast heavy and destroys me anyway, and 2. I’ve tried numerous champs, even going so far as to copy 5* rosters from YouTube videos, but using my 6* champs, and I can’t hit him for the same damage as the videos did, (with 5*s!!) Do I HAVE to run suicides? I’m hitting him for 100 or 500, and every once in a while a crit for 2-3k. He hits me once and I’m down 25%, I can take him down with a few tech champs, but again, to finish the path, I’ll need units. Seems like a pay wall, but again, I’m open to being wrong.
The other paths I need to finish in 6.1.1 are:
Moon Knight / Guillotine
Agent Venom / Red Skull
Joe Fixit / Mordo
Just currently stuck on the AA path.
Questions:
1. Do I have to run suicides?
2. If not suicides, what should I run?
3. Is anyone willing to record the completion of the AA path, and post it? I’ve looked for it on youtube, but there are no recent videos.
4. What else should/could I do?
Thanks for listening (reading).
Pete
My take. I spend, but not much as I don’t want to Unitman through content. I took my time trying to complete this all with frequent breaks to collect resources. Am I skilled? I have moments of perfection. And many more times of irritation. I know what I need to do, but for those that say get good, it’s not always that simple. Everyone’s ceiling for skill at anything is different. I am decent, but there has never been a time during act 6 that I did not need to revive a champ at least once for a boss fight. I know there is no way I will get it right EVERY time with a dex or an intercept and I will get tagged. And some paths were such a PITA that I was not starting over once I was at a boss fight.
My experience has been this. The overall re-balance of the health pool is weird. There are some chapters the easy path is bloody hard even with the right counters and the boss is an afterthought. Others that you storm through the path to get to a stupid hard boss fight. It just feels like it’s all over the place for difficulty and that is my biggest complaint. 6.3.1 is a HUGE wall. Some have said it’s a big jump and it is and that doing it sort of breaks you in for the rest of act 6 content. I disagree. The BB could be a boss fight on its own and Medusa was big pile of suck. Lots of way easier stuff after.
So for the OP, I agree but also disagree. It should be hard. Your roster is better and higher level than mine (not by a lot) but I am not without champs as I have A LOT of maxed 5* champs, 10 R2 6* and one R3 6* (that was pure luck as I kept pulling mutant T5 frags). To get this content done. So I am. You can too. Watch videos on what to do and practice. Don’t expect to get it perfect. I go in with a budget on resources based on what I see and how I think I am going to be able to handle it. I try to limit myself to a certain amount of resources per path including the boss. If I am off pace early I stop and restart before I use anything. Once I commit then I am in. Some I have used almost none, others I have overspent. But overall I am exactly where I thought I would be.
For those that pushed through the content pre re-balance I salute your skill and ability to punish yourself for completing ridiculous content. There should be 2 Thronebreaker titles in my book. OG Thronebreaker and Thronebreaker. It’s a badge of honour as far as I am concerned.
I am presently collecting resources for my assault on 6.4.6 as I just completed 6.4.5 yesterday. I have a stockpile of revives. But I like to over compensate just in case.
Completion will be a bit. Wish me luck. Even looking at the GM gives me anxiety.
Champs (duped unless noted)
R3 6* Sunspot (not duped)
R2 6* She Hulk
R2 6* Herc (not duped)
R2 6* Kitty
R2 6* Dragon Man
R2 6* Hit monkey (not duped)
R2 6* Mordo (not duped)
R2 6* CMM
R2 6* Odin (not duped)
R2 6* Ghost (not duped)
R5 Stealthy
R5 Fury
R5 Doom
R5 BWCV
R5 Thing
R5 Invisible Woman
R5 Proxima
R5 Corvus
R5 Magik
R5 Warlock
R5 Ultron
R5 G2099
R5 Red Mags (not duped)
R5 AA
R5 Apoc
R5 Iceman (not duoed)
R5 BWDO
R5 Elsa
R5 WAGS
R5 Starky
R5 Doc Oc
R5 Spider Ham
R5 CapIW
R5 Sabretooth
R5 Hype
Next R5 is Professor X so I don’t have to deal with reverse controls. Yes I have everything I need, I know. Team suggestions are welcome. Already know I am taking the cosmic path. Tried it out a few times and won’t be a problem.