**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Will expert proving grounds be improved?
The_One
Posts: 2,936 ★★★★
Will the AI in expert proving grounds be improved with today's maintenance?
They literally stand there taking a beating until they reach s3 then hit you with a special that takes less than 1/5 of of your health.
How is that a fun way to play?
It's such a boring part of the game.
The improvements to make it only 2 energy/move and putting it with the other proving grounds was good but why make the AI so dumb?
They literally stand there taking a beating until they reach s3 then hit you with a special that takes less than 1/5 of of your health.
How is that a fun way to play?
It's such a boring part of the game.
The improvements to make it only 2 energy/move and putting it with the other proving grounds was good but why make the AI so dumb?
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Comments
If you are unable to bait them then use a power control champ like Magik or Scarlet Witch.
It's got nothing to do with baiting specials, you've missed the point entirely
No, I believe you have missed the point: if you cannot learn to bait the opponent then you should use a power control champ.
Forget specials.
The point is it's a boring part of the game that offers zero challenge.
The opponent's literally stand there doing nothing.
Before it was changed you at least had to watch the game because they actually tried to hit you.
There's more challenge in the "hard" proving ground.
I just tested it. I managed to bait Cyclops into using his s1. It took a lot more effort arguable than it should, but if anything that is perhaps the "challenge" you should be looking for. I typically run heroic proving grounds on autofight so I cannot speak to that being a challenge.
You're obsessed with the baiting of specials.
I mentioned it but that's not the point I was making.
It's BORING, EPG used to be a fun place to test new 3*.
The AI would move, you had to evade.
There's also no need to bait specials in this mode.
They're so weak you could easily take 5-6 s3 before you'd die
Just accept it, you have completely missed the point. Which is - prior to Expert Proving Grounds going daily, the AI was the "aggressive" type that we expect to find in higher-tier content. You could argue that it's harder, regardless it's what we expect and enables you to use the full range of your skills.
The AI in Expert right now is the dumbest of the dumb, along the lines of the AI you find in the first 10 rounds of arena. This is a bug, in my opinion, and needs to be fixed. It's easy enough to beat, that's not the point. It's painful to play AI that passive and stupid on a daily basis. I dread Expert every single day.
It simply cannot be working as intended, I can only assume that the AI from the easier Proving Grounds tiers is being used by mistake since Expert was moved into that section of the game.
While I think you are probably right about the same difficulty being used for Expert now as there is for Heroic there are way more important parts of the game to fix. Also, going to have to disagree with your post above where you attack another user. That's breaking the rules. He/She and the OP are allowed their own opinions.
I agree with the need to address other bugs and issues first, but am intrigued to see if a mod will weigh in on this game mode. I used to hate this mode, but the extra t4b frags are quite handy now especially with the reduced energy costs.
The AI is definitely on a lower difficulty than it used to be. I did a full run on the hardest path and not once did the AI use a L1 or L2 special. Even when they got 3 bars full it was hit and miss whether they would use it or not. Even the final boss reached 3 bars early on but didn’t use their L3 for the entire fight. Weird.
Especially as on the hard path the boss socials are unblockable.
You're right, there are bigger problems but this is one of those annoying ones that needs to added to the list.
A bit further down the list than parry, random heavies and pure skill but still needs looking at
Why though? How many threads are there on the forums about not having enough t4 basic frags? An easy, boring challenge for a precious resource is not really a thing that needs fixing. Plus it probably is not an easy challenge for those that do not have 4/40 4*s. If you are wanting more of a challenge there are plenty of other game modes to test your 3*s on.
Just take the old AI that used to be there, where they would actually use their specials instead of everyone having a soft All-or-Nothing node active, and put it back in.
At the very least, for one of them to actually state if this change was intended or not. They have, to my knowledge, avoided commenting on any one of the multiple threads that myself and others have created.
So, the issue here isn't the AI, as we didn't change that, but something else that is causing the AI to be easier than it should be. We're on the case and looking at a fix.
No need to hurry, please. I'm having fun with it.
People were complaining that T4B were too hard to obtain. The game made them significantly easier (twice as many available, no effort needed). Now it's too easy. Might as well file a complaint that the arenas are too easy. Just mindless fighting for points.
My point is: we shouldn't need our A team to fight through everything in the game. A significant portion of the player base runs AQ and AW which tie up 11 champs right away. Then we need 5 more for questing.
That's not to say I wouldn't mind the Proving Grounds to be at least a little stimulating. The current punching bags are a little too soft. Plus, it completely defeats the purpose of having an unblockable special, if the AI only plays All or Nothing.
I thought the old AI was fun. I don't think the new AI is fun.
That's fantastic news, looking forward to it. I appreciate that this is probably unpopular to many, but for those of us who could complete it previously, the new "easy" AI is tedious as a daily task.
I ran this with a full team of r4 4* with no issues with the properly working AI, and unless I made a mistake on the boss and ate a special, never really lost a champ or used any potions. It was the right balance of difficulty for a farmable event that helped keep your skills sharp. It didn't require your best.
Now it's just dumb.
Also, good to hear acknowledgement on this, and that it will be addressed.