**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Parry should not be reacting the way that some of you are reporting. We haven't changed the timing, and have improved it for a number of Champions. While we are seeing some reports like some of you in here, we're seeing a lot less than we had before. If you're having trouble with Parry, please remember to give us the regular information, like who you're using, what mode you're noticing this in, against who, your device and OS version, etc.
If there is indeed an issue, this will help us track it down.
When the problem occurs...
Short answer: In any mode, while using anyone, against anyone else.
Long answer: No, really. It happens all the time. If you want me to listen an example, Star Lord vs Winter Soldier. I was doing an RoL test run since I'm gonna go for real once I get my SL to r5, and I blocked literally as he was starting his swing. It's impossible to have any better timing. The hit had already begun. I blocked, and no dice. At least the block didn't drop, causing him to land an SP2 and kill me this time.
On average, it works most of the time, at least 50% of the time.. maybe as high as 70%. Sometimes, however, too often, "perfect" Parry timing only is counted as a block and then I receive a 5 hit combo of block damage as a 'reward' for landing a nice combo of my own or as previously mentioned, sometimes the retaliation allows the AI to retaliate where the AI animation appears to miss animation frames and is literally already hitting a player directly after our 5th combo hit is landed.
. I've been playing this game over 3 years and having beaten ROL, Ming Nas, Chloes past Round 6 Spiderman, Road to the Labyrinth and Dave Bautista, and been in Tiers 1-3 AW since it came out. I'm also a de facto leader of a family with around 10 Alliances so trust me.. I know how to Parry in mcoc.
While I'm sure there may be a desire by the Kabam team to make the AI more challenging so as to not be as easy as chaining multiple combos together with a few Parries and that's fine and probably welcomed by some yahoos out there, it is obvious a lot of time has been put into decreasing the AI predictability, possibly at the cost of some sort of unwarranted Parry side effects occurring.
This seems to also occur at times while intercepting an AI 'charge' [swiping medium attack] but usually in this instance it becomes a block and we have to Evade out in order to only take block damage from the initial advance and not any further combo block damage.
Probably, you are seeing Less reports because you guys did a good job on Evade.. nicw work, and people are perhaps trying to give yall a little slack to feel good about Finally getting that situation under control that they are 'enjoying the moment' but the more virtual bodies pile up and units have to be used to buy stupid potions instead of buying advancement packages, the less people desire to spend and desire to play.
I purchased and play on an iPhone 7 Plus, IMO the best possible hardware to use on this game, because the performance on my Samsung Galaxy S5 and S7 Edge had become so abysmal. So hardware: iPhone 7 Plus
Heros: seemingly any
Modes: any
timing is way off.... I have been a parry master for over a year I know it is not me. I used more items in the last AQ than in 3 months combined. I have instructed my team not to use items in war.
AQ team guiltine wolverine ultron
war attack team black widow quake capt marvel
quest team
capt America wwii
gwenpool
thor
ghost rider
deadpool x force
Ipad mini
TRUST ME MOD'S it's you not me!!!!!! and no I will not love you tomorrow when the spidey quest starts as the evade bug isn't fixed either